NPCs don’t follow the same rules as player ships do because they’re just NPCs.
Sansha Nightmare NPCs will fire Cruise Missiles at you but the Nightmare doesn’t have Launcher hardpoints.
I am tired of the NPC/CCP playing by a different set of rules then. I have no issue with SPECIAL npcs have different stuff like the Sleepers. We can fly Sleeper stuff but for ships we can fly, those ships need to be the same for both side. The Triglavians have ‘Majorana’ missiles. Not one BPC or missile has been drops since this started or even one Triglavian ship we build from a Triglavian BPC has one missile hard point.
I have no issue with the Special named rats have exclusive items/modules/skills. If any items are in common use against the players from a ship that players can build/fly, then they should be the same for fitting.
Yes I would be good with them removing the missile hard points from the Trig ships or giving the player’s Trig ships missile hard points. They don’t need to drop the modules but they could drop ammo/missiles or even BPCs to make the ammo/missiles.
The Triglavians and Bloodraiders both have the diamond rat AI.
What different rules?
You mean you want to fly the same ships at NPCs do? You realize that NPCs cannot fit their ships or adjust their fittings. The stats and numbers are coded into the entities themselves.
No, they can’t actually. There are no “fits” “skills” or “implants” for NPCs.
CCP explained how the determine the stats of NPC ships in their 2017 Fanfest presentation.
At the very least, please learn what you are talking about first.
Entitled? I am just pointing out a flaw that I see in the game. This is a discussion to understand why CCP/NPC’s ships that we can fly and build have different hardpoints then what we have.
Yes I would like the ships that we can fly to have the same hardpoint layout as the NPC/CCP’s ships and yes I would like to see the ‘Majorana’ missiles drop or drop as BPCs.