Make all NPC blueprint sell orders available in every region of space, and every station

Title.

Currently, blueprints for ships and other stuff are only found in certain regions and not in others.

For example, Gallente space does not have Blueprint sell orders by NPCs for Amarr frigates, but does have Blueprint sell orders by NPCs for Gallente frigates.

Also, blueprints tend to be sold in some stations, but not others.

For example, someone might be looking for a Blueprint for a Minmatar frigate, and the NPC Sell order for it is 5 jumps away.

Would be nice if every Blueprint was sold in every npc station

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Idea for how to make this work.

You know how PLEX can be bought from anywhere?
Do the same for blueprint original sell orders by NPCs.

Make blueprint sell orders by NPCs available in every region of space, every station, everywhere, like how you can buy PLEX from anywhere. Make it so we can buy blueprints from npc sell orders from anywhere.

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No. It makes sense that gallente doesnt have sell orders for amarr bps

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Why would Gallente sell Amarr blueprints?

Why does every one of your many recent threads follow this same pattern? Instead of adjusting while you learn to play the game you keep asking for game changes that make the game easier specifically for you but clearly haven’t been thought through.

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You can also sometimes find some of these on contract in your local trade hub.

Actually your idea just needs to be refined a bit…

For example, if a station is Minmatar, regardless of it’s location, then only Minmatar BPO’s should be available for purchase from it… Course that depends on the type of Corp owning the station…

The type of BPO should be related to the type of Corp owning the station, basically if it’s an Industrial Corp, then only Industrial type BPO’s should be available… And if it’s a Corp that doesn’t match any type of BPO, say for example Brutor Tribe Treasury, then that station shouldn’t have any BPO’s available to sell…

So I’ll have to say no to the idea of every station selling every type of BPO…

DMC
o7

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Trying to make game easier and more convenient.

In case you haven’t noticed, ‘easier’ and ‘more convenient’ are not always good things to strive for.

In fact, games are mostly a set of challenges, limits and inconveniences to overcome. Without challenges there would be no games.

Of course not every inconvenience is a good one for gameplay, and targeted removal of inconveniences that have no good gameplay reason to exist can improve the game. However, many inconveniences have a good gameplay reason to exist.

In other words, striving to make the game “easier and more convenient” in general without questioning why these rules are as they are is likely to make the game worse, not better.

If you have another idea to make the game easier, please first ask yourself if you understand why that thing is as it is. Or ask others. And only once you understand why can you make a good suggestion to change it, because now you can explain why you think removal of that challenge is a good idea.

Here in case of asking Gallente to sell Amarr blueprints you completely bypass the lore and worldbuilding of the game, making the game more bland for a very minor convenience as it’s easy to just fly (or pay someone to fly) over to get that blueprint elsewhere or buy them in in a market like Jita.

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It’s the challenges and diversity that make this game so interesting. Let’s not remove that! If you remove all flavour, you’re left with a bland result, that will leave many of us uninterested in playing the game.

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You all are getting worked up over something so small there are no downsides to it lmao.

You seem to approach discussions the same way you approach the game: stubborn and unwilling to engage the challenges.

How about you try to bring in a good argument for once?

thats not really how giving feedback about the game so the developers can get ideas of what to change about the game works but okay!

I get it.

You simply want to give simple feedback to make game simple.

This forum however is not only about sending feedback but also to discuss such ideas.

Game changes are rarely the result of a single player asking for a change, but usually are a result of many players asking for that change. In other words, it helps to convince other people that your idea is worth considering.

Right now your idea seems stuck in the ‘convincing others’ phase.

Why is it a good idea?

no

:-1:

It appears you’re not reading. I already mentioned the downsides.

Current:
Want a blueprint original from NPC sell orders?
Go jump 5-10 systems to go get it from a NPC Station
OR
its not available in your area of space.
meaning no blueprint, F.

Requested:
Want a blueprint?
You can get it, no matter where you are in space

Benefits:
Easier to get blueprints from NPC sell orders, since they are available everywhere now. No more travelling around that had no benefit.

Why is it bad to have to travel to get your blueprints from a station that makes sense to sell such blueprints?

Travel is a part of EVE after all. You now have to think of a suitable ship, or can consider buying a blueprint of someone who does trading, or can pay someone who does hauling. Travel requirements enable multiple game mechanics.

Does the game get better or only easier when you can simply buy everything everywhere?
And does it improve the game if the game gets easier, but worse?

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So, no one can attack you while transporting the blueprint? Sounds contradictive in a game built around spaceships shooting each other to grab what drops out of the wreck.

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