The hacking minigame gets old pretty fast. I’d love to see data sites use a different mechanic that is more like actual hacking: you enumerate the environment to identify the systems, scan systems for vulnerabilities, then attempt to exploit vulnerabilities. Successfully compromising a system gives you access to other subnets or gives you rewards. Perhaps pilots collect malware and exploits that they can then use in future hacks as well.
Could leave the current mechanic for relic sites. Unless somebody has a cool idea for how to make it more like archaeology