We have all heard it before, a super cap dies and the phrase “already Replaced” is mentioned. But what if he can make a titan or a super carrier death actually mean something to eve. We know the loss does not hurt, Isk is more common then Veld rocks, we knowing building them does not hurt, we can see that by the amount of sheer super caps in engagements. But one thing that would hurt is time.
Tech 3 cruisers if you die, you lose skill points, so you lose time to retrain and during that time you are less effective then you were previous because of a lowered skillpoint. Now I am in no way saying a titan pilot should lose skill points because losing titan 5 is insane. But I propose something in the same realm.
If you die in a titan or a super carrier, you cannot fly a titan or carrier for x amount of time. Once you die a timer starts and you have to wait it out until you can fly one again. For example you die in a titan, you get a 15 day timer. But you can still fly a super carrier and vice versa, and a super carrier should be 50% less then the timer of a titan.
This would mean when a titan dies thats one less titan youll see again during your next engagment within a certain period. People catching supers out ratting would hurt. campaigns can be made or broken with fights. Strategy would actually matter over just blob it. You lose to many titans in one fight and you are gonna be hurting. Right now its just bring the biggest super blob. Lose it replace it within the day. Its a bad system.