Who’s idea was this anyway? How was it hard for new players and easier now?
Honestly the warp speed changes are just kinda dumb.
One of the biggest reasons to use a BR was the extra warp speed. It made sense that stealth ships were a little faster and cov Ops frigates felt like Scouts and were able to probe and land on things faster than t3ds.
Some things being slowed down like blanket buffs to T2 ships makes sense. Increasing the speed for barges and orcas is okay qol.
But this really feels like removing depth just to feel like you’re making the game easier.
I have spent most of my time for more than a decade helping new players. I have never once had one get tripped up or confused by warp speed. It was just an attribute like any other. It’s like homogenizing the cpu of all the ships to “make it simpler”
On top of that they are making it so ships like interceptors have a bonus to warp speed? That’s simpler to understand? Rather than just pulling up attributes and looking at the number I now need to find the number, find the bonus and do math?
It’s the tracking obfuscation all over again.
Edit:
No special ships like cov Ops or br were nerfed. The new speeds with the bonus are the same or higher.
My point about this just making it more confusing still stands
BR warp with 7.66 AU (LOL, no even number anymore because CCP and percentage rounding). They are faster now than before, but this only shows if you board the ship.
The new system is super confusing because the Attributes no longer have anything to do with the actual ship stats. Comparing ships is more confusing now than before.
Ignoring the actual number (not like it’s a massive difference to begin with), I quite like the whole “show the differences in the bonuses” idea. Makes it far easier for new players to understand the use and function of ships.
Why don’t we just do that with all the attributes then? All cruisers have the same cap now will just give role bonus to buff the ones that should be higher that will make things more clear.
■■■■ the BR now needs you to look up the base stat, look up the roll bonus and the skill bonus, add the roll and skill bonus then multiply the base stat to get the actual number. How is this easier for new players than just looking at the base au/s on the fitting screen
I like the general idea of having less subgroups with an equalized warp speed and give certain specialized ships role boni. So I like the path they have chosen, I just struggle a bit with the details.
They need to update the Compare Tool, so it shows the warp speed after role boni for the ship hull for comparison.
In the attributes of each ship, there should be the final warp speed shown (after role boni). The base. The non-bonused warp-speed is completely useless as it *never applies.
Just a personal opinion:
The ship classes warp speed should be more streched, at the moment even a group cruisers need multipe long system warps to catch up or get away from a group of battleships. It would give EVE more tactical depth if their speeds would differ more significantly between the “weight classes”.
Example:
Size
Type
Speed
Comment
S
All Frigates and shuttles
7.5 AU/s
Covert Ops & Interceptors gain 50% warp speed role bonus
S+
All Destroyers
6.0 AU/s
Interdictors gain 50% warp speed role bonus
M
All Cruisers
5.0 AU/s
M+
All Haulers, Mining Barges, Exhumers, Battlecruisers, Porpoise
4.0 AU/s
Agility focused Haulers and Blockade Runners gain 50% warp speed role bonus
Your solution just adds more confusion. Now see the base stat in one place along with a bonus that’s already been applied while in another you just see the base?
No, you should always see the actual hull’s warp speed first and in brackets the “base warp speed”. Because the base warp speed is completely irrelevant for any purpose, as it does apply as soon as you board the ship. There is no scenario where the ship will warp with its base warp speed, so it needs only to be show for reference anywhere.
Don’t vast majority of ships warp at the base warp speed? They aren’t affected by skills and fitting mods for warp speed is niche and why is only warp speed getting this proposed treatment why not all the other attributes that could be affected
We will have to agree to disagree here. I never noticed what you claim. Battleship groups should take longer to reach whatever destination they want to reach. They should not be good in chasing anything. Their benefit is to dominate the field once they arrive. If you catch something with them, bring a supportsquad of bricktanked Cruisers/HACs/Logis that can tackle until the BS group does the dirtywork. We need to get away from these unified fleets where 50 ppl undock in the same ship type but more get towards squad-based combat where you have smaller groups and each one has their purpose where it excels. And the better these groups cooperate, the higher the performance of the fleet.