Time-Scaled Criminal Consequences for Ganking (Without Removing Ganking)
TL;DR
This is a design proposal that keeps high-sec ganking fully intact, but adds a time-scaled criminal exclusion layer on top of existing security-status mechanics. The goal is to increase cost, coordination, and commitment for repeated ganking without removing PvP, without safety mechanics, and without eliminating alts, tags, ISK, or PLEX workarounds.
Think of it like an inverse GTA-style wanted level: repeated or more severe criminal acts donât remove PvP, but cause consequences to last longer on the offending character instead of being instantly reset.
Executive Summary
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High-sec ganking is a necessary and intentional part of EVEâs sandbox.
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The issue is not ganking itself, but how disposable criminal penalties currently are.
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This proposal introduces a time-scaled criminal exclusion as an additional layer.
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Existing systems (security status, tags, ISK, PLEX, alts) remain fully intact.
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The result is lower-frequency, higher-commitment ganking.
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No safety toggles, immunity systems, or PvP removal.
Problem Statement
High-sec ganking exists to enforce risk, destroy assets, and preserve EVEâs identity as a hostile sandbox. That role should remain unchanged.
The issue is that criminal consequences are currently optimized for repetition rather than commitment. Security-status penalties are shallow, tags allow rapid recovery, and the dominant strategy favors disposable ships and minimal downtime. Criminal acts become transactional rather than strategic.
This proposal does not attempt to make high-sec safer. It aims to make criminal behavior persistent instead of disposable.
Design Goals
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Preserve high-sec danger and loss
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Preserve ganking as a viable and effective tactic
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Avoid safety creep or immunity mechanics
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Increase decision cost instead of punishment
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Keep all existing economic and account-based workarounds
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Encourage planning and commitment over repetition
Proposed Mechanic: Time-Scaled Criminal Exclusion
This proposal adds a time-based criminal exclusion that applies only to CONCORDable offenses.
Core Mechanic
When a player commits a CONCORDable offense:
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Normal security-status loss still applies
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Security tags continue to function normally
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A time-based criminal exclusion is applied to the offending character
During the exclusion:
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The character is treated as having an effective security status below -5.0
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CONCORD responds immediately in high-sec
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The exclusion decays only with real time on that character
This exclusion applies only to the character, not accounts or corporations.
Scaling Factors
1. Victim Ship Class
Exclusion duration scales by ship class, not ISK value:
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Frigates â minimal exclusion
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Destroyers / Cruisers â moderate exclusion
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Battleships / Industrials â extended exclusion
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Capitals (where applicable) â severe exclusion
Ship class is deterministic, stable, and resistant to valuation exploits.
2. Victim CONCORD Standing
Victim CONCORD standing modifies exclusion duration:
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High-standing lawful pilots impose longer exclusion
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Low-standing or criminal-aligned pilots impose reduced exclusion
This:
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Makes CONCORD standing meaningful again
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Rewards lawful behavior without granting immunity
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Preserves asymmetry and risk
Scope and Enforcement
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Applies wherever CONCORD operates (existing rules unchanged)
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Low-sec, null-sec, and wormholes remain unaffected
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Wardecs are not affected
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Rookie ships are exempt from time-based exclusion
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Accidental flags outside rookie ships are treated normally
This proposal does not redefine space rules.
Abuse and Edge-Case Considerations
Alt Cycling
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Allowed and expected
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This proposal increases planning, coordination, and overhead rather than blocking alts
Security Tags
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Fully preserved
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Tags repair long-term security status
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Increased demand likely raises market value and low-sec relevance
Logi / Assistance
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Only the criminal actor receives exclusion
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Additional inheritance rules are unnecessary and add complexity
New Players
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Rookie ships exempt from time-based exclusion
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Learning through consequence preserved elsewhere
Expected Outcomes
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Lower-frequency, higher-commitment ganking
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More persistent criminal identity
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Increased relevance of security status
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No removal of emergent PvP
Closing
This proposal is shared for community discussion and iteration. Numerical values, scaling, and tuning are intentionally left flexible.
The goal is not to âfixâ ganking, but to adjust incentive structure in a way that preserves EVEâs sandbox while discouraging low-effort repetition.
Authorâs Note
This proposal intentionally avoids moral framing. Ganking remains valid. Loss remains real. Player agency remains intact.