This is not a proposal to remove highsec ganking.
It is a proposal to introduce meaningful reciprocity.
Right now, highsec suicide ganking is mechanically clean:
- The aggressor chooses the time and target.
- CONCORD guarantees destruction.
- The hull loss is pre-budgeted.
- The event resolves and resets.
There is no sustained exposure beyond the single engagement.
Suggested change:
After a criminal kill in highsec, the attacking character receives a temporary “Empire Marked” status for a fixed duration (for example, 24–72 hours).
During this window:
- The marked character can be legally engaged anywhere in highsec by anyone.
- No suspect timer games. No kill right activation required.
- The flag persists across ships.
- The timer pauses while offline to prevent simple logout avoidance.
This does not prevent ganking.
It does not alter CONCORD response.
It does not remove disposable hull loss.
It simply creates a post-engagement vulnerability window.
Why this helps:
- Introduces escalation potential.
- Makes industrial-scale repetition riskier.
- Encourages organized retaliation gameplay.
- Creates actual highsec hunter content.
- Adds reciprocity without deleting piracy.
Nullsec conflict escalates.
Lowsec conflict escalates.
Wormhole conflict escalates.
Highsec suicide ganking currently resolves instantly and resets.
This proposal adds a structured aftermath without removing the mechanic itself.
Risk versus reward remains.
Reciprocity improves.
