Making Low-Sec Gate-Camping A Concord-able Offence

Gatecamps in lowsec are easily countered. They’re also pretty uncommon these days, compared to how they used to be. I’ve been running back and forth between high and lowsec all week and haven’t seen a single gate camp. The easiest counter is just to figure out where they are and go around instead of through the camp.

Personally I think they should do away with lowsec gate guns altogether so I can gatecamp solo in my Merlin. Think of the content it would stimulate to have such accessible choke points to start fights! Just like null but without bombs and bubbles. Newbies would be able to gate camp, other newbies would be able to chase them off.

Faction warfare seems almost dead but CCP can still save lowsec PvP by making bold changes like this. They’re taking a chance by removing local from null, they should give lowsec PvP and piracy a buff too.

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All this BS just for that.

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I mean, hypothetically if someone was willing to they could Low-Sec gate camp with a dread, and honestly if someone is willing to do that maybe they should be allowed to by game mechanics, as they are now. A dread can easily tank 1360dps with a good resistance tank and local reps, not to mention all you have to do is warp off grid and come back and the guns have amnesia lol.

That aside, the argument for Low-Sec gate concord would be economic, player psyche, game content jumps sizes, and learning “cliff” problems, not to mention the botting possibility. If the majority of Low-Sec PVP is at 1- maybe 7 individual locations (entry and exit points), then the rest of the system is just practically ignored because PVPers know how reliable gate camps are for kills, loot, and salvage.

If Concord was added, to protect people near gates and prevent gate camps (if it was just a 20-50km radius around the gate) then the economic benefits for both “carebears” and Pirates I would think to be obvious, more people coming in and deciding to trek farther into the system getting a little more established gives hunters more opportunities to take more valuable ships from them. There would be more travel opportunities and more people taking advantage of the Low-Sec missions agents, more opportunities to combat probe scan those mission runners down and go to work on them. The player base (average concurrent online players) https://eve-offline.net/?server=tranquility has been falling and most of the time its either IRL changes or abstruse and veteran player serving mechanics like this. The jump in content from .5 sec to 0.0 sec is massive and most people realise that Null is less populated because of that content jump and the fact that the PVP is more brutal (but less prevalent), making ambush predators that aren’t in a Heavy Interdiction Cruisers less likely to try and Camp those gates. As I’ve referenced before, it is not out of reality for CCP to help shave down the learning cliff and make things a bit more intuitive without completely changing things (skill book injection changes, upcoming Null sec blackout).

Not that they should be Banned lol, its just what happens if someone has Concord sic’d on them and they don’t loose their ship to the Concordoken.

first off that really is a non issue, have no idea why you even went there. You are just pushing for safe gates so you can’t get popped trying to take a short cut or something.

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And your ridiculous idea is not going to get it up.

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lol BS… If you actually opened the kill mail you might be able to see that it was specifically fit for getting away from a gate camp, in every way possible. The only things I didn’t do was use a sacrificial lamb second account, nor did I use third party resources, but apparently that just makes me lazy…

Not like adopting a play style that consists of just sitting there waiting for people to jump through a gate and then “blaping” them before they even know whats happening. That couldn’t be described as lazy at all… not to mention the initiative that someone would have for even jumping into Low-Sec in the first place.

The goal was Actee, unless I’m missing something here, there aren’t any short cuts.

CCP will not make lo-sec into hi-sec. period. extra gate guns and concord is mind numbing irrational.

Just realize this won’t fly, and figure out ways to work around it or with it.

I agree that they’re easily countered but for the wrong reasons, those being sacrificial lamb accounts (or players), and or third party resources, I think a very niche scanning skill would be a better replacement if not for a gate gun increase and or Concord response withing 20-50km zone applied for anyone aggressed by anyone else within that zone. There are also a lot of choke-point Low-Sec systems that, unless the player gives up on that goal, has to go through said choke-point. I’m not trying to be the voice of the “carebears” here, gate camps should still be possible, just extremely disincentivise them in Low-Sec so that the combat can take place deeper in system. I think the PVP wall from High-Sec to low sec is really big and gate camp insta death doesn’t help that much.

Save for the security status loss, ship restrictions, NPC difficulty, and bubbles not being aloud, there would be no functional difference between Low and Null. That might sound like a lot… and for someone that participates in pretty much anything other than Gate-Camping, it is a lot; however Gate-Camps cannot be ignored.

You bring up things that have already been brought up in a very absolutist way, Concord on gates does not make Low-Sec into High-Sec, nor would even just having more Gate-Guns make it High-Sec. CCP has and will continue to change and adapt their game to create a more fulfilling and healthy game experience, even more so with the purchase from Pearl Abyss. War dec changes, as well as the other previously mentioned changes have all happened within the last year. Maybe I wasn’t around for the skill book outcry (I definitely was for the war dec outcry), but those are game mechanics that they realised didn’t do much more than prevent players from wanting to return to the game after a war dec and also only served the pilots with more expendable assets.

“Work around it”, I have also already addressed this but maybe I’m missing some other info (which is completely possible), the only other work-arounds that I’ve seen have been in-game intell chat channels, sacrificial lamb alts or corp members, and third party software.

There are in-game mechanics and skills that create Low-Sec gate camping, therefore there should be equally, if not more niche skills that counter those skills. If not I think, at the very least, there needs to be some sort of half-implemented safety around the Low-Sec gates.

no safety around gates. you already have the means to count said gate camps. the problem is that you will not learn to use them. It is like having the ability to use a can opener…looking at as saying it is too hard and asking someone to do it for you…

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Right, I forgot that most games are played and won, not by the executable itself, but by an open web browser and or second .exe file…

There’s no such thing as a T1 industrial that’s fit to get away from a gate camp. You tried it anyway, which I respect, but it was never going to work. Your only option when moving a T1 industrial in lowsec or nullsec is to not try and go through a gatecamp in the first place. If you must go through a particular gate, then you do so when nobody is camping it. Either by scouting and waiting for an opportune time or by defeating the campers, or by using deception or distraction to get them to move.

There’s no reason this should have to be so easy as you seem to want it. Alts and 3rd party tools and friends are helpful but not required. A lot of us appreciate that EVE can be very challenging.

Most of the time though, its as easy as picking a gate that isn’t likely to be camped. Very few of them are camped regularly nowadays anyway.

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hmm, i am going to just leave this as you are just not experienced enough with the game yet. And most folks all around you are able to manage and or negotiate the lo-sec gates fairly easily and often. You are experiencing a challenge, you have not figured it out yet.

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Maybe you should know and look where you are going before ruining the game with this suggestion.

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There’s a pop up dialog presented to you each time you enter lowsec from high. Of course, it’s possible to override its behaviour so that you’re not repeatedly advised, but hey. Also, the in game map has the useful statistics of “ship kills” and “pilots in space”, and the out-of-game tools that give precise astrometric distances from such things as stargates. Your zKB statistics will help you here.

What’s more, the playerbase provides help to the solo hauler. Many PVP groups offer to sell you transit visas. If you don’t have a transit visa, you’re liable to lose ship and pod. Those are the rules, which you accept when you enter lowsec.

I’m at a loss to see how much the game & community could help you in safe travelling. If you need further help, my fees are reasonable. Mails to me are always promptly answered.

I’m one of those carebears but probably make in a day what you make in a week and I do it passive.

So I dunno what to tell you? Get better at the game before venturing further out?

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If anything lowsec is small corp pvp playground. Its not meant to be safer than null. But null cant generally bring supers into low sec so the super cap umbrella ends there.

High sec is the kiddy pool…

There doesn’t need to be any in beteeen.

You’re either safe or not safe. That’s fine

If I had a Bustard, the likelihood that I would’ve been able to get through it would have increased considerably. I understand that T1 industrials are the equivalent to baby zebras in a lion hunt, but again I find myself saying this; the problem isn’t just with the difficulties of not being able to pat myself on the back after getting through Low-Sec, this is just one part of the beast that is Gate-Camping. I’m not just approaching this from a whinny “carebear” perspective, this kill mail was brought up by someone else and I do appreciate it being linked here as it did contribute, however its a hyper-focused tangent.

Gate-Camping takes the opportunities of the other sorts of PVP interaction away, stuff that would occur deeper in system, and instead lets T3 cruisers up the BSs just tank the gate guns and delete anything that pops in. There are other sides to this other than “dur, why don’t you just get gud” sorts of “solutions”.

You yourself, in quite the opposite approach, want Low to be easier for people too. We both agree on the fundamental, we just disagree how that should be attained. I think your “solution” would just make BS Gate-Camps worse, then they wouldn’t even need to fit their ship to tank the gate guns letting them do even more massive DPS…

Look, people have a lot over other MMOs to go to instead of EVE, and this sort of needless harshness does “define” the game, but its that damn absolutist mindset of keeping the status quo of that harshness that is killing this game. Real world economic factors aside, this game is going to fall victim to un-needed social Darwinism all because of arguments that are framed by the “those darn carebears and their silly demands rofl lmao”, its just unfortunate. Every single one of these responses are quick and dismissive with little to no reason why, I get it, you like your niches, and your “other” tools that make this game fun but not a single person wanted to actually question the balance here, what the hell.

False, suicide ganking can be very profitable, Uedama being a prime example of that.

You are never purely safe in this game, and that is great. EVE is nothing but opportunity cost evaluations ad infinitum, so no, it is not black and white.

There are varying degrees of safety anywhere you go in this game; so, why the absolutism? I mean that as a genuine question.