Managing Clones and Implants in High Sec without a Structure

youre wrong as always …

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your effectice DPS always depends on your fitting !

I wrote “prevent” not “reduce”.

reducing the delay can effect in prevent the delay ! you have a cycletime and if you hit your target before your cycle starts a new cycle = prevented !

how could you rech this “achievment” → you improve the missile velocity so youre missile hit the target earlier !

You still only reduce the effect. The same way a painter or rigor can reduce the effect of the application formula when using rage torp on a frigate.

As I wrote before,

read it again and then try to understand …

with enough painter and enugh webs you can eliminate the reduction of application ! nothing you could fit on a single ship to get a 100% application for rage torps on frigs !

but at some point you would have 100% application on everything ! same with the delay on flighttime for missiles ! you can eliminate the delay by adding more missile velocity !

but as i need to teach you everything you should stop reply … you only show youre dont understand whats written !

I read it again and understood your post made no sense. I am not talking about shooting one target. Nobody was. So your post is off topic.

How many is enough ?

So can you do do it realistically ? Can you really prevent the delay from missiles from your fit ?

Because that’s what we’re talking about.

you still dont understand xD
btw , nobody said ONE target !
and if you dont have a target then you dont need to shoot …

your reply is stupid and shows you are stupid

depends on yur skills and on the ship your attacking ! and i dont want to calculate this for you cause you claime your alternate fact numbers as only truth ! i´m only talking its possible

if you could understand …

i quote it so you can try to understand it again xD but i know you never can understand logic :wink:

but thats ok … you dont need to be smart :slight_smile: but you always allowed to thinking to be smart

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Yes you did.

You were saying that since sometimes it can prevent the delay against ONE target, then we can say generally it does. This is stupid.

explosion radius 500m(it’s more), let’s take a 50m target(many are less). You need to reach ×10 in target sig to remove the application reduction.
painter is +62% radius for first instance
stacking penalties are
https://wiki.eveuniversity.org/Stacking_penalties
assuming 3% for 7th and 8th (it’s less)

module stacking % sig increase % cumulated sig mult
1 100 62 1.62
2 86.9 53.878 2.4928236
3 57.1 35.402 3.375333010872
4 28.3 17.546 3.9675689409596
5 10.6 6.572 4.22831757175947
6 3 1.86 4.30696427859419
7 3 1.86 4.38707381417605
8 3 1.86 4.46867338711972

so no, with 8 painters you can’t eliminate the reduction : you reach 4.5/10 application so a loss of 55%
Even with rigors you still can’t reach 100% application .

And that’s for sig radius, you also need to reduce target speed enough though it’s easier.

Good thing that I actually know how to calculate it instead of pretending stupid things.

your the only one who talks about ONE target …

quote it !

and you still can prevent this delay … doesnt matter how much targets ! it only matters how fast your missiles fly, how faw your targts are and whats your cycletime on your launcher … !

you still proof my point … because if you add more and more TP´s you are increase the targets signarture to more then your 500m !
i never said its easy to reach the limit ! i only said “at some point”

thats the way easier part …

youre still wrong xD

you can pretend and you want to show i´m wrong but i´m not :wink: makes you feel great and smart but you arent

8 painters is the max you can fit.

You should try to play the game, you may learn somethings.

Also no, even with more than 8 you still could not. That’s why I asked “how many”.

I don’t pretend : I proved that you were wrong.
You on the other hand make stupid claims. That are then proven wrong.
I don’t feel smart. I am smarter than you and that’s enough. Even though as you said,

i dont said the limit is what you get on your golem oO as you would understand if you would read everything and dont try to cherrypick my words xD

you need to understand what you reading :wink:

the problem is … you didnt xD

your claim was stupid because you dont understand that you can eliminate the delay on missiles before they hit a target … depends on some attributes like i said before …

thats a fact you cant proofe xD and you know youre wrong :wink:

and how many webs do you need to reduce the targets speed for best application ? maybe 1 web ? maybe a web from a serpentis ship ?

must be realy hard for you to be a such stupid forum troll

Then you are off topic.

Also, even with infinite number of painters you can’t reach ×5 . So you are off topic and even wrong in your off-topic.

So tell me again, how many painters you need again ?

if i´m offtopic then youve startet with this quote :

so tell me… who is offtopic ? or did i just answer your offtopic post ?

You are.

I was literally talking about the pros and cons of a golem fit.

So tell me again, how many painters do you need to have perfect application on a frigate using rage torpedoes ?

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you ddnt even understand that youve startet the offtopic post xD
i told you about the missile velocity and youve startet about explosion radius xD

monkeys can see youre the real idiotic dude !

did i denied today anything other then your point that you cant eliminate the delay ?
no i dont … and youre starting again offtopic btw :wink:

way more then 1 golem can fit ! but this wasnt the point as i said before xD you realy need start to understand what you read :wink:

btw … you can calcutale it by yourself if you want to know it

I’ve run all manner of missile ships for years so I’m not just making a WAG here. Even with torpedoes you can still apply 100% damage to anything larger than a frigate (which includes destroyers and cruisers) - and this is with minimal missile augmentation gear.

For frigates, stasis webs, stasis grapplers and target painters will usually allow you to vanquish frigates (not drones) in 1-2 volleys. You can minimize delays with hydraulic rigs (on a Barghest you can reach some absolutely insane missile speeds that are near instantaneous).

If we’re going to get into missile vs. gunnery comparisons here, we need to factor in that gunnery weapons can miss completely, strike glancing blows, hit for stated damage or higher critical hits. This is all very much random though and you can’t guarantee 100% critical hits or even 100% of stated damage.

And here is a guy who thinks Pala in minmatar space is a great idea… for anti-amarr missions.

but a pala is a gread idea in every space against every rats … oO
like every other marauder is

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The base range for cycle delay on a 3BCU torp golem is ± 15km. It’s less than 10km if you have 4 faction BCU. A rig hydraulic gives …3km. A second one 2.3km.
IMO the best you can do about fitting is actually to mutate the BCU with increased damage but bad RoF.

Still the moment the target get outside of that 1cycle range, you start wasting shots. Yet you can select your missions, fit and gameplay to have that not happen. That’s why I wrote

i have calculate it for you !
52 target painter with a LvL 5 Golem Bonused faction Target painter for your example !
58 TP´s if you always round down and only take real numbers
now you can calculate by your own how many golems that will be !