I could imagine various scenarios:
A Pvp fight, instead of blowing up the ship, a special Pvp module, a Pirate boarding module, then you need a boarding party, mercs, etc, to initiate something like a data scan, to breach not the hull, which is kept at 1% when this module is active, and then it could be possible to hack into the captured ship system.
How would one pilot a second ship at the same time that is piloting its ship without an alt.
Multicrew ships? That is one option.
Another could be another module that could tow the captured ship.
Another could be some special ships, new Hull, something like the Bowhead, or smallers, that could
eat the ship once hacked.
On the defence side, one could choose to blow the ship up, or could try to counter hack.
A sort of minigame would be cool, something like Alpha go…
If someone would try to hack the system whilst you are active in your frigate, your ship
could or could not have an active hacker defence system, that is the mini game.
The minigame itself could be loaded with various Ai scripts, to beef up its capabilities…
Brute force would be another method, exactly how, I don’t know, mainly bc in one scenario, it is
still possible to play the game with pure tactics, on the other end, it would be more action-like?
And much like the captain quarter, it wouldn’t make much sense without altering the base game
to something many would most likely dislike.
But if shields are up, it could not be possible to just jump in the enemy ship.
The whole concept is very intriguing…