[March] The Monitor Flag Cruiser

Thanks for the great discussion everyone! I’ve caught myself up with the thread and will be adding a few more bits to the FAQ at the top over time.

We’ve also discussed some of the feedback so far internally and decided to make some changes to the Monitor to directly address some of the well reasoned requests raised in this thread: namely the requests for probes and a way to get on killmails.

  • Add one highslot and an additional midslot
  • Add a 10m3 Ammo Bay
  • Three new role bonuses:
    • 99.9% reduction in powergrid and cpu requirements for Scan Probe Launcher and Target Painter modules
    • 300% bonus to Target Painter optimal range
    • 99% reduction in Target Painter effectiveness

The main impacts of this change are the ability to fit a probe launcher (and hold some probes), as well as use a target painter with extremely long range but extremely weak painting. As side effects it also allows triple-prop fits and auto-targeters both of which we’re fine with.

Keep the feedback coming!

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