Yes, I understand what you’ve vomited into the thread. No, I don’t want you to go digging up the old thread, because it’s a bad idea.
Trying to artificially remove focusing fire is silly, and it’s not a matter of ‘but the math…!’ You know what happens in your scenario? The entire fleet still focuses fire on the first guy the FC calls, because they locked him up as soon as the FC said his name and they’re lazy. Worse, you’ll get people who wind up confused by the multiple target-calling because they’re only half-paying attention. Fleet effectiveness degrades, people get frustrated, and the one thing they wanted out of the damned game—explosions—has just been expressly taken away from them. So they stop playing.
Then comes the math. You have to go on and math out ‘well, I’ve got Halos in’ or ‘but I put a LSE II on’ when figuring out how many ships can shoot at a given target. And while your FC (who apparently has had to get someone in there with a ship scanner or gotten the enemy fit from a spy) works out this math on the fly (because nobody here is saying ‘ONE PERSON DOING EVERYTHING WAAAAAH’, already, right?), the line guys start to bicker amongst themselves that I’m not the one getting diminishing returns, you are, so you need to shoot another… SHUT UP I’M ON THE RIGHT TARGET!..
… yeah. That’s gonna go over well.
Then we add in the question of ‘ok, so if we have this diminishing returns model, then we can math out exactly how many logi we need per ship’. Sure, the logi gets diminishing returns, too, but bringing just enough highly-effective logistics is such a force multiplier, it’s worth pimping them out. Deadspace tanks. Scythes carrying 3 Large reppers—not only do they rep more than a Scimitar, they do it from farther away (max range: 88.5km before dipping into 2nd falloff, compared to the Scimitar’s 80.2). And yes, with boosts, they can target that far.
Or, if it’s per-ship, then we just bring triage. Oh, and now we’re on the capital escalation path, where any fight of any size becomes ‘can we hold them here for 67 minutes while our capitals make 4 jumps and do a lot of gating?’ Because if you think you can, then 4j + gates is more than enough to consider ‘do we move the supers up as a deterrant on their supers?’ and now everyone’s tidi’d to hell.
Mind you, this problem isn’t unique to your idea. Every idea that trots out ‘well you can diminishing returns the logi’ runs into ‘then we’ll just bring this stupid build out that shouldn’t exist, and we’ll bring more of them’. The end result, though…
FFS, people ■■■■■ and moan all damned day about how risk-averse everyone in this game has gotten, and you’re suggesting ways to make fewer ships be at risk or blow up.
If you’re referring to the ‘Signature Resolution’ attribute, it’s still there, and a 1400mm Howitzer Artillery II has a value of 40,000m