UPDATE: This mass test has been delayed from Tuesday to Wednesday!
We are planning another mass test on Singularity on Wednesday, November 20th, at 17:00 UTC (= EVE time)!
What exactly is being tested?
Two subjects are under test - Shareable Bookmarks, and the Travel System.
The Travel System update is a graphical update with gameplay implications. The test participants should pay attention to how the jump effects look and feel, and how readable the game information is (sec, empire) for the tunnels. The team is on the look out for any exceptions or tech issues that havenāt evidenced themselves in house (bug reports from in-client most appreciated). We are also interested in gathering feedback in many areas, a short list is below and may get updated before the test:
Smoothness and timing of jump sequences
Awareness of difference of tunnel types (e.g. Location, Security Level, Travel Method)
Tunnel lighting and brightness
Lightning brightness and intensity
Queasiness or discomfort from using the tunnels
Technical concerns (performance, camera edge cases, driver issues, crashes, etc.)
The team would appreciate a variety of ship classes and sizes to be brought to the test, since the camera is repositioned by data inferred from the hull.
Shareable Bookmarks allows sharing of bookmark folders based on access lists and was already tested in the last mass test. This time we are running further server performance tests for the new system.
How to connect to Singularity for this test:
Change the server from Tranquility to Singularity in the bottom right corner of the launcher and log in as normal.
Regarding bookmarks only minor defect fixes have been made since the test on the 7th and we are currently not planning any bigger changes before release. We personally like the suggestion about a note item (and one of my team members would really love it), but we donāt have time for it right now (and we cannot promise that weāll find time later, even if we would like to do so).
Singularity has been opened up again now, running the current version from TQ, but with new bookmarks enabled (and we would love it, if you could stress bookmarks a bit more over the weekend). The new jump tunnels will be enabled again after the weekend.
Thanks very much for passing that comment around! For bookmarks, I gave two options, then. I didnāt consider a ānote ITEMā - but, come to think about it, that could be simpler to implement than adding new UI to add player notes and a tooltip to stations in Assets. I understand how its usually too late to add any new feature by the time mass testing occurs, but this is when players are actually looking at the changes and get the ideas, so we have to try
What of the Jump Tunnel?
At the end of the NEW animation, WHY does my ship āspeed up and move ahead out of sight, leaving āmeā (the camera) behind?ā I (camera) would like to āarriveā with my ship.
Can this be changed?
Adding the ship is a good change, since the current / old animation was forcing the player into a first person perspective. I still feel disconcerted by the game taking over my camera during gate jump.
I have no problems with the in-system warp effect, and wish gate jump worked just like it, with a different color for the jump tunnel.
Regarding jump tunnel: This is being handled by a different team - CCP Antiquarian might be able to answer this, but I know that they are interested in exactly such feedback.
I know the collapse button for all the stuff isnāt the main thing now to test but it would be immensely cool if there was one general one for a window to just collapse everything. The way it is now itās not that different for example for market, each and all of main trees still need to be collapsed one by one.
BTW how do I test the new bookmarks, all 3 folders say disconnected for me and I canāt move anything to them so far. EDIT: ok gotta make a new folder there.
Immediately I can see there is no copy bookmark way just from the window. I would imagine CEOs, FCs but also even scouts would want to have a saved copy just in case in personal folder. So for that pretty much gotta save the bookmark twice. Dropping a bm to cargo also doesnāt work at all, so for a need like this I see no way to copy.
another edit:
I would make Singularity default chat on sisi for everyone to join. If some people donāt want to stay there they can just close it but the thing is connecting people on sisi outside of masstests is a hidden way too much, I only happened to find that chat link in English Help channel. If people arenāt really connected, like thereās 135 now online but just 7 with me in that chat and none interested enough to at least respond (or maybe they are AFK) then searching for next release bugs by default looks like solo activity for the few interested.
Cool thing an NPC corp mate spared me a little of time, so now I know how this works
and another edit:
I would add at least a written way in People & Places where to find Access Lists since at least 1 list must be used to create a shared folder. Most people will head right People and Places and scratch their heads about the Asset Lists thing, Iām glad myself I used them at least once in the past so I remembered whatās up when I saw lists for docking rights. And whatās more theyāre buried in neocom, I hope enough people think about pointer tool.
Unfortunately we need to delay this mass test to tomorrow, Wednesday, November 20th. The reason for this is that we found several bugs, which would have disrupted the mass test, so we had to fix them first.
Iāve just seen the new proposed bookmark system and I must say, I personally donāt like the layout change in the context menu. Is it possible to have MY bookmarks stay where they are in the top level and then have the shared in a sub menu, or perhaps add a way to manage bookmarks and move them to the top level as required. I use/create/delete bookmarks constantly as Iām doing thing around my home and nearby systems. Having my main bookmarks now in a fly out menu, then the action in a second and potentially a third in the case of āwarp toā seems to be adding unnecessary complexity to something that is currently so easy to access.
Thank you for participating in the mass test yesterday! We managed to identify several graphical problems, which are being fixed / investigated further.
I added skill points to 276 characters on Singularity as small reward.