Mass Test on Singularity: Thursday, November 7th, 2019

Jump Tunnel: still takes over player camera, this is annoying. But, adding the player’s ship for the eye to focus on, is an improvement. The current / old system bothers me enough to jump with the map view open, so I don’t have to look the jump animation, when I have to make several consecutive jumps.

At the end of the NEW animation, WHY does my ship “speed up and move ahead out of sight, leaving ‘me’ (the camera) behind?” I (camera) would like to “arrive” with my ship.

I don’t have a problem with the in-system warp tunnel, and wish gate jump would have more respect for player camera control.

Adding player ship answers this player’s request from 2013.

My 2015 ‘lol’ comment when the gate jump animation broke, due to a bug.

Circumstantial Evidence
Posted - 2016.06.08 17:57:45 - [16]

Please give us an option to disable forced camera move during the gate jump animation, even if the animation is not aligned with ship’s orientation. Some players have noted since the feature was introduced, that it’s cool the first couple times, but annoying from then on. Forcing the switch from 3rd to 1st person view, is the worst part of it.