I kind of like the idea of some items in a citadel having a chance of dropping as loot while the rest goes to asset safety. The current system far too heavily favors station owners unless you’re in wormhole space.
Having said that, I think your proposal swings things too far the other way.
Here’s what I would suggest for all Upwell structures:
- Each item in an Upwell structure has a X% chance of going into asset safety upon the destruction of the structure. Medium structures would start at 70%, Large structures would start at 50%, and XL structures would start at 30%.
- Each active service module increases the chance of an item going into asset safety by 10% (additive, not multiplicative, so an Astrahaus with a single service module would give items an 80% chance of reaching asset safety).
- Any item not going into asset safety gets handled like a normal loot drop (i.e. roll against the loot fairy).
This would allow any structure with its full capacity of service modules running to still provide full asset safety, but for every empty service module slot a structure has, there is increased risk of items inside not making it into asset safety. In other words, if you want full asset safety, you have to pay more for it.