Microtransactions and Player Perceptions
There are a ton of games out there that have implemented anti-consumer microtransactions into their games over the years, which has given many players many opportunities to develop strong negative opinions on the matter. In fact, they are not only regarded by the PC gaming community as being anti-consumer in and of themselves, but also as hallmarks of terrible games. Yes, otherwise great games can sometimes be saddled with terrible monetization methods. But all too often, they have been paired with crappy games, with some devs even going so far as to compromise on their gaming experiences in order to incentivize more microtransaction purchases.
So, it kind of doesn’t matter what your intent behind Expert Systems is; it’s still going to turn off many players as soon as they see it. And they’re not going to go looking for dev blogs or white knights to justify why they’re being sold. They’re just going to assume that it’s microtransaction garbage, and that there’s a pretty good chance that the game is bad as well.
Player Retention and Competing Interests
Well, you guys are in the best position to determine their effect on player retention, but I’m not so certain that expert systems is the solution. Don’t get me wrong, I know there are a lot of players that are impatient to fly more skill intensive ships, but there is a problem of competing interests. If you only offer expert systems for things like T1 exploration frigates and mining barges, they don’t help newbros get into ships all that much faster than they already could with a subscription (which is a better value). And if you offer expert systems for more skill intensive and powerful ships, it’s going to piss off every one who’s against P2W. Speaking of which…
P2W
Expert systems allows people to buy an advantage. That advantage is currently so small that I’m not freaking out about it, but that doesn’t mean that this can’t become a problem if you push it too far. We already have things like Bunny Lu buying an alliance, and someone buying a capital fleet for organization (I can’t remember who it was, I heard on TiS a while back). So, I don’t consider it unreasonable to be concerned that this might be one day be used by whales to buy skills for fleets and organizations.
Player Progression
Once again, I know new players are frequently chomping at the bit to get into bigger and badder ships, but there are advantages to a slow progression system in a game with a full loot death mechanic. For example, I’ve argued many times on the forums that exposing new players to PvP early is a good thing, because it helps them to learn valuable lessons in cheap ships, rather than expensive ones. Now, expert systems hasn’t gotten too crazy with what it’s offered so far (with the mining barge being the most expensive ship), but I still foresee this leading to a lot of expert systems purchasers being upset over their lost Retrievers.
Closing thoughts
I don’t like a lot of recent monetization methods (i.e. selling SP directly to players, selling skill books, renting SP), but what really has me concerned is that this is starting to look like a trend. I’m starting to become extremely concerned that this kind of stuff will continue, and it’s undermining my confidence in the direction of the game.
And by the way, it’s not just bitter vets who are complaining about this. In fact, I white knight so much, I’ve actually been accused of being a dev alt.