No, it’s a massive EULA violation and a bannable offense. But hey, good job conflating two completely different things. ![]()
Also, if you think 20-50 accounts is gonna give you an endless supply of ships, I want some of what you’re smoking. I’ve watched a thousand ships burn in a single engagement. We’ve probably seen over a hundred thousand destroyed in the current war.
Some day, you’ll realize the scale EVE gets played on, and how little it matters what one idiot wastes his money on.
Frankly, we totally had the ability to multibox on MUDs. You set up multiple clients—either actual mudclients once dedicated clients were available, or multiple shell iterations running telnet.exe, or, if you were on campus, half a dozen different shell logins on adjacent machines in the lab. Mind you, everything was done via keyboard commands (no GUI), so it was kind of time-consuming, but there were commands like ‘follow’ that you could use to slave one login to another and just wander around with a bunch of different characters to whomp on monsters.
Of course, those games usually reset every 3-6 hours (in some cases, as often as every 90 minutes) and most of the gear wasn’t persistent, so any gains would have been of limited benefit. The only thing you kept was your levels.
But, you know, you keep on with your assumptions there, Binky. ![]()
