Better if Procurer/Skiff for gas, Retriever/Mack for ice, Covetor/Hulk for ore—then balance for players to play around with their fits if they wanted more cargo space or more tank etc.
Adding Expanded Ore Hold modules to the game would be part of this revamp as well. Have a nice day.
If CCP had thought this was better, they would have left it that way instead of making it so you can mine everything with one hull, and choose the hull based on factors other than what material you’re mining.
As it currently sits, you can buy one barge/exhumer and refit it as necessary for ore, ice, and gas.
Once again, if CCP agreed with you they would have left things the way they were.
What’s backwards is being forced to buy a Hulk, a Mack, and a Skiff in order to mine everything that’s available. Makes much more sense to buy the hull that fits where you’re mining. For example, I’d never mine in HS in anything but a brick tanked Skiff, but with your suggestion I’d have to buy both a Hulk for ore and a Mackinaw for Ice. Under your suggestion, I’d need to buy one of each and get all three of them plus backups into my wormhole if I wanted to mine everything in it, which I do.
Players can currently choose the hull that fits their playstyle instead of matching the target they want to mine.
For example I like Mackinaws for their large ore hold as I often mine without compression. I can use it on either ore, ice or gas.
To switch between targets I can swap modules but my choice of hull generally stays the same.
Someone else with guaranteed compression on grid would pick Hulks for their superior yield and range.
And if I were mining in an area of space like HS where tank is valuable I would consider the high tank of the Skiff instead.
The current design gives each of the ships character, an identity. You see a ship on dscan and know their general strengths and weaknesses even if these can be tweaked with modules.
Your suggestion removes this identity and just reduces each of these hulls into ‘the ship you need if you mine X’.
People would no longer have a preferred mining hull that suits their playstyle, they would have to pick the hull to match the target.
Additionally whenever hostiles see a Retriever on dscan, as result of your suggestion they will then know to check the ice belt immediately.
So not only does it remove player agency.
It also is a nerf to the survival chance of miners.
Merging mining and cargo capacity would make barges useful as slow, costly T1 haulers — adding real player choice.
Miners could also fit expanded cargohold mods for a meaningfull increase in cargo capacity, but it’d weaken their tank. Again more player choice! Lets go
Anyone who uses a barges and exhumers as a T1 hauler deserves to be blown up. T1 haulers are cheap because they’re fragile and should only be used by new players to haul Veldspar and other cheap junk. Barges are 10 times the cost and exhumers are almost 10 times that cost.
Merging cargo and mining capacity on barges increases player freedom. For instance, a Retriever with expanded cargo holds could carry much more—great for solo miners and hauling, though it also benefits gankers (a mechanic I’m not a fan of, but that’s another topic).