Belt mining would be more fun if there was a chance of something good happening that makes you want to stay for “just one more asteroid”. Perhaps emptying an asteroid has a chance to drop something good - something for miners to look forward to.
Sites have this with random faction spawn and faction drops. Other games might have this say in the form of fishing where you never quite know what you’re going to pull up! So just one more fish! Mining would be more fun if you never quite knew what would happen if you just stay for 1 more minute in the belt.
I mean, I think mining does suck, but there’s also plenty of other stuff to get into. In fact, you might like exploration.
Anyway, I think mining should be made more active, but here’s something that’s kind of in keeping with your idea. How about instead of lowsec ore anomalies spawning randomly, you get a chance of an escalation for one when you clear a belt. This might reduce cherry picking, and make finding cherry picked belts less annoying.
Either that, or add a Catalyst escape bay to mining barges. That would certainly make mining more exciting.
The chance of “something better” already exists with anomaly spawns in highsec - lots of opportunity to find Jaspet, Hemorphite and Hedbergite by scanning for anoms (or even checking the Agency these days).
In the near future, we’re promised significant changes to the quality, quantity and location of resource spawns. They will be less predictable, rewarding those who actively look for opportunity. Hopefully we’ll get more details at the virtual Fanfest presentations later this week.