Sudden thought: what if asteroids were very large rocks with days/weeks/months/years of minable ore? To the point it would be feasible to support CORP-sized operations centered around one or two rocks, each separated by off-grid or near-off-grid levels of distance.
- Would they still be single-mineral objects?
- Would mining rates need to be effected? Ought there be percentage chances of useless ore (non-ore object that fills out the ‘empty’ mass of the rock), whole mining cycles or parts of a cycle’s load that has limited/no use and probably needs to be jetcan’d (effects on drone-mining here)? Rat populations? Rat shipyard activities? Rat mega-raids, and buildup instances that can be suppressed to delay timers/reduce raid size, on corp structures near rocks?
- Would there be only as many active rocks as there are belts today? Would there be more rocks? How would respawn mechanics need to be affected? Should asteroids become scan-down objects instead of general system objects? Should the semi-randomised distance between rocks be close enough that stations can support each other if something drops between them? Should it prevent chains of ‘fortifications’? What’s a near-ideal mix between the two?
- How badly might it impact PvE/PvP for lone miners? Will this encourage carebear behavior or support micro-raids (is that even possible to dial in?)?
There’s still some nostalgia for large-scale environment objects, so I might as well put this up and see the responses.