If CCP implemented it, it’d be like PI.
Setup a base on an asteroid, wait time for the extractors to bring the ore, then collect and transport.
It would make mining redundant in a ship.
If CCP implemented it, it’d be like PI.
Setup a base on an asteroid, wait time for the extractors to bring the ore, then collect and transport.
It would make mining redundant in a ship.
OK then what about a large mining ship that rips apart large astroids. What are they called planetoids I think they’re called? Use a ship like the USG Ishimura from dead space. Something similar to moon mining but smaller
If I could add anything to mining. I would add minerals back to ore like before active moon mining happened. I would add battleship class mining ships because no way in hell that ORE ships evolved beside any of the combat ships in this game. I would reduce mineral inputs for building mining ships to lower costs because gankers and player killers like to target defenseless ships.
Yep, already exists. Rorqual.
It’s not as effective at ripping them apart as it was, but it was so effective previously that CCP felt the need to impose 2 years of correction to the game as a result.
They aren’t likely to bring back something like that again.
Of course they will. As soon as the management team is replaced they will forget all lessons of the past. A tale as old as time.
OK, yeah, I take that back. They are so slow though, that is should be qualified as “they aren’t likely to do it again this decade”.
After that, who knows.
Exhumers like the Skiff and mining support ships like the Orca can already fit a battleship-class tank on them. You just refuse to do so and instead go for max yield and AFK…
The way you get better at mining is to mine better stuff. There’s a ceiling on performance for any ship or activity in eve, and a maxed out hulk with Orca boosts is absolutely it for high sec.
A rorqual is basically just an Orca on steroids. It’s not an upgrade from a hulk, and it won’t get better mining yeilds (anymore). There isn’t and shouldn’t be an infinite path of progression. There’s just a point where you don’t get any better.
If you want more out of mining, you need to start accepting some risk. Risk can be mitigated by co-operating with others. Join a nullsec corp, learn to operate safely in null. Chug down all the Arkonor you can eat.
Skiff. The Skiff’s a legit PvP ship with a solid damage bonus.
But yeah I can see there being a role for something that could fit non-strip miner mining lasers and some tackle and damage.
Seriously has nobody ever seen a Skiff?
Role Bonus:
50% bonus to drone damage and hitpoints
That’s a role bonus. So that’s an equal drone bonus to most specialised drone ships and you don’t even need to max the skill.
It’s also hard to fit a tank that’s under 120k ehp, which is better than a lot of battleships.
Will try it out
You can get a Skiff to 200k EHP vs Kin/Therm (which is what most barge gankers in high sec use), or 300k EHP with a set of Nirvana implants…
FYI, I’ve seen posts in the past proposing to make mining a much more attentive minigame. People go off the rails with their ideas; from stuff like Star Citizen’s (or is it Elite Dangerous’?) “step 1 analyze a rock, step 2 use one kind of laser to cut it into smaller pieces, step 3 re-analyze smaller rock chunks, step 4 hoover up the small bits you actually want with a different tool” to things like mobile games / Stardew valley fishing “click+hold and release mouse button to keep bar in green zone” to all sorts of other weird but requires-constant-attention ideas.
Do you know who shoots down these ideas because they don’t want to be constantly paying attention? Other miners in high sec.
As others have alluded to, progression in Eve is not simply “keep up-shipping”. The idea of “progression in Eve” is whatever you want it to be. If that’s overwhelming, or vague, or leaves you sitting going “I don’t know” then this exercise may help: Identify some activity you’d normally do. Change one thing about it that would push you out of your comfort zone. Change other aspects that would bring it back in your comfort zone. Now, do that.
Example: Mining in high sec in a Skiff. One thing to change could be: mine in low sec instead. That’s uncomfortable, so consider downshipping even all the way to a Venture if that brings your comfort level back to something more reasonable. So try mining in a Venture in low sec for a game session instead.
Repeat the above as necessary until you’re multiboxing 1 rorqual and 10 hulks as part of a nullsec blob; or 10 ventures huffing all the gas in lowsec; or maybe even found a completely non-mining-related activity that you surprisingly but pleasantly found fun, accidentally.
What about an actual battleship class mining ship? One that I can actually use offensive Means instead of just drones.
Used to be there were no mining ships and all you had were BS to mine with.
There were ppl like you over 10 yrs ago and so we have what the game is now.
That seems very inefficient
It is a game. Who cares about efficiency?
But, why?
Drones are by far the best option for a vessel that wants to use its high slots for mining lasers/strip miners. You can put mining lasers on any battleship (and people do) already if you want to make that compromise. Drones are hands down, no contest, the most versatile weapon system in the game.
Battleships, by the way, are sitting ducks. A battleship class mining hull would be more dependent on having a fleet to be effective and safe, and even more likely to be a target of ganking. There’s a reason why solo PvP uses battleships so much less frequently than smaller hulls.
Barges really do occupy a bit of a sweet spot. You have one that tanks better than most battleships, one that has a huge hold for solo mining, and one that sacrifices both for yield and that makes the most sense in a fleet. They can fit their mining modules and a weapon system (a weapon system that doesn’t eat their PG/CPU and can accommodate damage, ewar, remote repairing, and even more mining yield).
But also: seeking even greater yield is self defeating. Further increasing supply only devalues ore. If you currently run a hulk, and make (purely as an example) 10 million isk per full hold, and then they add Mommy Battleship Hulk with double the yield and double the hold, you’re still gonna end up making 10 million isk per full hold once the market adjusts, and even less than that if supply outstrips demand again.
There needs to be a clear use case for another mining hull that isn’t just more weapons or more yield, because both of those situations are already better served by existing gameplay.
It occurred to me a while after writing the above but I think it’s a valid point to bring up:
Each time you raise the mining ceiling you’re not really improving the lives of established miners. Yes, it might feel good to get that shiny new ship and feel like there was some progression for your character, but as I pointed out, greater yield suffers from economy of scale, so your high end miner isn’t really going to be any better off.
There is a miner who is dramatically impacted, however. The newbie miner. That guy in his Venture who’s just getting a start and needs isk for basics like skill books to begin his ascent towards the new mining ceiling, has just seen the value of his already bottom-rung hold-full of ore slashed in half or worse.
So, what you’re asking is for in reality is the mining status quo at the top end to be effectively preserved, while giving a rough and brutal ■■■■■■■ to the guy who’s just started playing the game.
Ok I see what you mean
What about a triglavian mining ship.? Mines ore continually overtime