Add minigame to mining.
Like brick breaker, to shoot beam in right places so you get good yield.
Add minigame to mining.
Like brick breaker, to shoot beam in right places so you get good yield.
So it would be not only boring but annoying aswell? I support this idea! Finally we shall eliminate mining!
What changed in regards to the fun level? You make it seperate from the financial gain
Which is a debatable point depending on your point of view, but what has changed that affects how much fun the actual act of mining is?
Itâs because itâs a brain dead low risk activity. It shouldnât be very lucrative.
Thereâs moon mining though. Pays more. But you may have to interact with other players (the horror).
Is that the one where you put in a lot of hard work setting up a structure, getting everything going, breaking off a chunk of the moon (1-week timer, I think?), and then someone else comes along and mines it all out while you watch and canât do anything about it because theyâre immune to PvP?
This may surprise you but some people have lives, they canât invest 5 hours a day into a game like you may be able to.
What does that have to do with anything I said?
If youre too busy RL just flex your industry skill. You can AFK safely as long as you want.
What I donât get is why people who are âvery busy IRLâ try to justify their choices like this. If youâre âvery busy IRLâ then that implies two predominant possibilities:
In the case of the first possibility, you really shouldnât be playing games, and if you decide to spend what little time you do have on gaming, then at least you should ensure that the time isnât wasted on rote, repetitive âworkâ that youâre probably already engaging in for most of your day. In the case of the latter, I similarly donât see why youâd spend your limited time on the gaming equivalent of spinning rivets for the equivalent of $1.05 an hour when one real-life hour of your labor can buy you billions of ISK.
Repetitive PvE works for those who have plenty of time to spare on games (e.g. a student, or a retiree), and not those with very little of it. So I genuinely donât understand how these people can rationalize away mining for a few hours with âI donât have time for anything else.â It makes no sense to me.
If someone has some perspective on this that Iâm just not getting feel free to share. Because by this point in my life Iâve spent time in all of these player categories (student with lots of time, struggling financially with limited time, living comfortably with limited time), and Iâm just not seeing how this adds up.
Thatâs the one.
Though you can bump or suicide gank to defend your moons. Not bad back and forth. Iâm having fun at least.
I mean I get what youâre saying, but thatâs not really what âdefendâ means.
Or
3. I have little time so parking next to a rock while I work and having the sense of accomplishment of âMaking your own wayâ instead of buying gameplay.
What youâre suggesting âwhen one real-life hour of your labor can buy you billions of ISKâ Is LITERALLY Pay to Play.
Not everyone shares your same sentiments on what âFunâ gameplay is shocking.
Even then, you could absolutely âmake your own wayâ by doing content that pays you five times as much without much of an increase in effort.
Sounds more like ignorance than any rational, conscious decision-making.
Mate, itâs a game, people can play it any way they want⌠I donât know what youâre trying to argue here. Iâm not allowed to play how I want? I need to do it your way?
It depends. If you live in Nullsec, and thereâs a lot of ratters in your system, then the destruction of friendly/own assets is just fine, too. This is because the destruction of assets boosts the ESS, which causes your ratters to gain more ISK while ratting at the exchange for some assets. All of the major alliances have already created out-of-alliance-corporations for that purpose: Ratters reproccess loot they got from the rats into materials and build battlecruisers, fit the BCs with ratting loot, transfer it to the ESS-feeding corporation, and then everyone up the battlecruiser to boost the ESS. And to improve their zkill, of cause.
Belt ores have a higher per-m^3 value then r4 moon ores by the way. The moon goo value improves if you reproc it, but belt ores can be compressed, which also improves itâs value.
The major problem with moon goos though is their inflexibility. Crab down all belts of a large 0.5 and the compressed ores will fit into the ore bay of a porpoise. Put a cloak and a Microwarp on the porp and use it to haul the ores to Perimeter / Jita to sell. Easy to do.
With the moon goo⌠it canât be compressed. If you reprocess it right where you mined it, you lose 20~30% yield over hauling it to null for reproc. And most of the refineries arenât t2 rigged for moon ore reprocessing. So youâll probably lose 30% of your materials for the âconvenienceâ of not needing to operate a jump freighter alt and itâs beacon alt, no need for jump planning / fuel logistics, as well as not needing to be in good terms with some of the nullsec corps in order for them to give you access to their infrastructure.
Once you somehow reprocessed the moon ores, youâll have some r4 materials which are nice and valueable, and a large amount of semi-useless Pyerite and Mexallon, which is hard to move over the insane amount of m^3 it has. Over the long, youâll probably end up dumping it at way below Jitaâs trade rates, simply because you donât want to bother hauling it to Jita. The r4 is about 100M isk for a weekly pull, while the rest is in the Mexa/Pye. It varies over the type of r4 but basically moon ores is giving you a lot less isk per time then belt ores where you end up selling / using all of it rather then a cherry-picked fraction only. R16/32/64 ores are a lot better there, but those arenât available in highsec.
Not âwasâ but âisâ.
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