I did not say that, perhaps you misinterpreted my post, clouded by your own judgment?
In fact, I do think that ability to restart, or willingness to restart are a very important part of what allows players to enjoy EVE.
Some context: I believe that not every game is suitable for every potential player. Some people dislike competitive games, some do like them. Some players prefer a written story, others ike the freedom of a sandbox game, while others cannot stand the open-endedness of sandbox games. Some people want to play a game to relax, others look for a challenge. Some people look for social contacts, others for a solo experience. Some may prefer a challenging game that requires fast reflexes, another wants their challenge in the form of preparation and thinking ahead.
I am not judgmental about what kind of game people prefer, yet I do believe that not every game is suitable for everyone, simply because people have different preferences.
To come back to EVE: if someone is not willing to reflect on what they could improve after they lose a ship, they’re not going to enjoy this game.
Losing ships is simply a big part of the gameplay here, and if the first response to losing is to throw the towel and to create an I-quit thread (instead of for example asking for help, tips, a better fit), then I am very objective when I say that this may not be the right kind of game for them.
There are thousands of games, and many of them will allow you to reload a previous safe or respawn with all your items intact when you make a mistake.
I really enjoy EVE for the harsh consequences and resulting thrill and adrenaline in fights, but not everyone does, and I do not expect everyone to enjoy it either.
Again, if people notoce that EVE is not the kind of game they enjoy playing, for example because they do not enjoy a game where a mistake can lead to the loss of a shio and are willing to quit over that, I see nothing wrong with them quitting.