Mobile depots: two-day reinforcement needs to go

(Kaivarian Coste) #1

Mobile depot spam is out of control, especially in Jita and other high-traffic areas. No-one can be bothered to destroy them since you need to wait two days for them to come out of reinforcement mode. Mobile depots aren’t citadels, and function more like MTUs (which can be blapped without delay). For overview and d-scan sake, please remove their reinforcement mode, and make mobile depots destructible without delay.

(Rivr Luzade) #2

Just report the spam and CCP removes them. The 2 days of RF are very important where the structures are used according to their intended purposes and not for immature structure “art”.

(Lugh Crow-Slave) #3

it’s almost like the same ppl who rf them are not the ones that normally kill them

(Black Pedro) #4


48h reinforcement is totally overpowerered for 1 million ISK ‘structure’. Hell, a Keepstar in a wormhole doesn’t even necessarily get that.

It needs some safe time not to be useless, but 24h seems much more reasonable to me than 48h.

(ISD Sakimura) #5

Another option could possibly be to remove the reinforcement timer in Highsec space and keep it as is for the rest. Mobile Depots are meant to only be used in Lowsec, Nullsec and WH.

Maybe go as far as Banning them from highsec altogether?

(StonerPhReaK) #6

Says who?

I use my mobile depot often, and in multiple situations from exploring, incursions, hisec, lowsec and on into wormholes. I have also forgotten and lost a few. Not everyone in hisec is a scammer or a spammer. Anyone with a bit of memory will scoop the depot when operations are over. 24 hours makes the most sense. Reinforce it today and come back to finish it off tomorrow. If they haven’t remembered to scoop it by then it should be able to be destroyed.

(Eve Griefer) #7

While I can see the point in reducing the reinforcement timer, or even eliminating it in hi sec, there is a use for them in hi for refitting away from stations.

(Sabriz Adoudel) #8

Perhaps a limit of two deployed per pilot in highsec.

(Uriel the Flame) #9

Will not solve the spam issue as anyone can create as many pilots and accounts as they want.

(Pleasure Hub Node-514) #10

With the Eve playerbase track record I cannot put it past someone to do that, however it would be hella cumbersome to spool up 75 accounts just to spell out ‘moonpire’

(Arisha Moon) #11

nice! i have 83, if the game rules allow it, why not to use it?

(Sabriz Adoudel) #12

People do this when there’s a strong incentive. I don’t see it here.


There definitely isnt a requirement for strong incentive, some of the stuff written off Jita Undock was just some sad person or group with lots of time and apparently a great deal of boredom and so they spelled out stuff in space.

(Krysenth) #14

IMO, as little as 6 hours would be sufficient. The 2 purposes of it are refitting in space (the one it’s intended for) and for shoving ■■■■ into to keep it safer than inside your hull, ie explorer bots (i’ve seen one of them have 6b worth of salvage in a depot before) and rorquals punting excavs.

(Sabriz Adoudel) #15

I’m talking about making lots and lots of toons, i.e. going to considerable effort.

Spelling out stuff in space currently doesn’t require much effort.

If characters were limited to two MDs each (in high), that effort scales up a lot, and so it would only be done for more significant reasons.

(Of course those reasons might still seem trivial to an outsider, but a lot of human effort has gone into them, at that point I say go ahead)

(Gaming513 Tyler) #16

I agree 2 days is a lot especially for a 1.4M ISK mini-cargo-hold in the middle of space. Maybe 24 hours is better, or I think even 12h would be better if CCP would add a kinda mid-tier depot in the 20-30M ISK range and put that at 24h while having the expensive Wertu and Yetu mobile depots stay at 48h.

(Shade Dealer) #17

I still think the fact that the user can scoop it while reinforced is a big issue in conjunction with the timer. It is as if you could scoop a citadel or pos when its reinforced. I do not mind the scooping while reinforced but scooping is just dumb.

(Uriel the Flame) #18

Maybe there could be an undeploy timer just like when it is deployed, during which the reinforcement goes off and the depot can be attacked?

Anchored containers also have to be unanchored before they can be scooped which takes the same 1 minute as the anchoring.

To be honest this should also apply to MTUs as well. :stuck_out_tongue: Yes that would create some interesting dynamics when the owner of an MTU is on grid. :smiling_imp:

But if in case of MTUs it is considered to be imbalanced then at least add it in case of mobile depots.