I’ll drop my cloak if the t3 interdiction nullified cloaky t3 droppers do it first…
Back to the days of 150 interceptor gangs that were unengagable? Entosis captors?
Please, its not like gangs can’t take the gate and shoot at those bubbles. At least these days you get kill mails for them.
If one is the kind of person no run 20 AFK cloaky alts, its not to big a stretch that person run a macro to automate a counter.
The Nullbear bots made CCP do blackout? You mean all the PvP hunters whining about how PvE was too safe because of free intel of local?
One is AFK, the other is not.
I’m looking at it on the test server now and it does seem to be underwhelming.
Every 10 minutes, for an hour and a half.
No, its about as threatening as throwing confetti into a fire pit.
15 minutes, on all cloaks.
Its a 30 second wait and a button push. 30 seconds to scan someone down is what, 6 sweeps at max skills? Looks like scanning is broken on the test server anyway, so cannot really tell.
The penalty is too short and too easily mitigated through cheating. Annoy them more with a 15 minute combat timer, set capacitor to 0 and stop them from recloaking for a decent amount of time, like minutes, not seconds. In a 60 AU system, its going to take at least 2 or 3 passes just to figure out the general area.
Its not like the camper doesn’t know this is possible, the damn module is a system wide warpable beacon.
What garbage, during blackout the blocks did really well because of the umbrella and everyone else got shafted. What should be focused on is the revelation how OP cyno fields were and how soon after blackout started that CCP nerfed those too.
Yes. Easy to code.
Looks to be every 10 minutes. With a 15 minute ‘immunity’ that means best case of only having to push a button 3 times an hour to defeat the module.
Right now on the test server they cannot be probed, but considering how limited the window is to scan down someone who is cheating with a macro, a warpable entry is a far more threatening consequence, especially in large (60AU) systems where probing is like doing 3 pointers while blindfolded and being beaten with sticks.
Seems pretty reliable, haven’t checked if they stack yet, but if I put down 10 then it could be a decloak per minute.
Brisc, scanning sucks. You already made us spend ISK on a single use structure. All they have to do is leave the system. I don’t even care if they come back right away, as long as I can keep making them move through. gate where they can be camped and killed.
ADM’s are upside down. Military level should reduce the number of sites, not increase it. That will make people more more than DBS ever can.
I have. There needs to be a cloaking fatigue, as the 15 minutes invulnerability is going to be gamed to the point that every AFK cloaked will just macro the module on and off every 10 minutes, since even 30 seconds isn’t enough time to reliable scan a small ship down.
No, it won’t, they are AFK dummy.
Its cyclical, when CCP bans bots, users just make better bots, until CCP catches up. In this case, a keyboard macro is all it takes.
That would be a lot better than how things are now, even if it wasn’t a cooldown, a full blast of heat that does some module damage would be an improvement.
I did try it. CCP have work to do.
You can re-cloak still, or you can leave somewhere else, your choice.
It is system wide, and scanning is broken on the test server right now.
Sad but true.
Not true, every time cloak is engaged you have 15 minutes of anti-cloak invulnerability.
Indeed.
It impacts blues as well as hostiles.
Yet CCP seem okay that a freighter moving through high security space can be blown up by multi-boxing gankers with calculated brutality?
With a 15 minute invulnerability, any ship has just enough time to jump to cyno, cloak, and then log. Besides, if you are a super pilot, shouldn’t you have a support fleet with you anyway?
This would be better than the current implementation for sure, cuts out the middleman.
They get a free 15 minutes of safety when a cloak is turned on. 20 mobile observatories would likely mean the cloak deactivate soon after the 15 minutes are over, but even on a t1 cloak its only a 30 second wait to re-cloak, with that 15 minute invulnerability starting over again.
Damn, 10 hours its been broken for then.
System wide.
Bots are a problem that CCP must solve, but good luck getting cautious players to change behaviours. If you want on demand PvP, do the instanced arena CCP added.
40 Million each. Not awful, but still, if it doesn’t solve the problem they will be a waste.
Stop getting upset because you can’t solo destroy miners and ratters to pad your killboard.
Only if the 30 minutes is per system, in that it only resets once a ship jumps to another system.
Mining in Null is much safer than High Security space, because you can shoot the bad people before they kill you and take all your stuff for the cost of a crappy destroyer.
That’s 100 posts read though. I think I’ve seen enough.
CCP, don’t waste this opportunity to bring a positive improvement to the game.