It really depends on the hunter. If it is a Stealth Bomber, then yes they can decloak and lock you immediately. But they are also squishy so yes if you are aligned and can pop him fast enough you can still get away. It still takes a number of seconds for ships to bridge through, load grid and then start locking. Anything other than a stealth bomber has a 5 second penalty to even start locking, which even if they insta lock gives you 6 seconds, which is plenty of time to punch out if you are aligned and paying attention.
And then you should get away most of the time, as you can already tell when someone is in the system.
But not risk free, especially in the lawless space of null.
there are still legit pve players that roam null, looking for isk.,. that are negatively impacted by the “max +2 warp core strength”
in my book, proposing a change that “negatively impact a lot of players…” well, as previously stated, welcome to eve 2021. Anything is on the table.
Why should covops be any different from the rest of the mortals that have to endure this shitsandwich?
I said a projected system effect, in ls and null… then we talked and we both agreed that it’s only a sov null problem.
so now I’ve changed my mind and want to say:
a projected “weather effect” emanating from a sov structure or ihub.
that force hostile weasels to “hack” the signal - at a fuel cost.
I doubt you have been exploring a habituated and active system/region for 6hrs straight. if you’re exploring, then you are unclocked.
thus you have not been burning fuel for 6hrs.
if you’re allowed to do this… That means no one has tried to catch you, so a mobile observatory would be just as pointless as fuel, as hunting an explo ship is just scanning a sig and camp (far less work then what the observatory demands).
the fuel could also be sold in npc stations - they exist in null.
and no, afk campers could not camp for 6hrs straight - as ships have a limited fuel bay.
sure… campers can deploy a structure that holds a waste amount of fuel
but those structures can also be scanned and counter-camped … and if the campers have to refuel every 60 min or so… Nice.
Yes I’ve warped away many many times with my nid, just as the bad guys warped on grid. (those was just regular god ole roaming gangs that came thru gates)
I know a lot of hunters like to think it depends on them… it doesn’t really thou.
First off, the victim has to lock the target - that takes longer than to blops in. But let’s pretend victims are instalocking.
A carrier/supers can’t get its fighters back in time. (but i guess supers atleast can warp away unless bubbled)
A dread cant apply damage to the bomber, nor leave grid.
A marauder cant leave the grid for 30 seconds, nor even constantly apply damage (it’s rng at best, at worst impossible cus of good piloting skills).
BS (same as marauders really) Cruiser is not getting blops dropped on, unless blops are really bored or wants to dunk a special person or whatever.
I recall a really nice blops drop I did just yesterday (see my zkillboard if interested) on a bunch of cruisers and a battlecruiser. And no we weren’t bored, just really eager to kill that guy as we had tried a couple of times earlier in different ships but he was ratting very defensively and had killed the logi (me) and chased the rest off. Blops did the trick as he wasn’t prepared to deal with that.
I have been cloaked for a large part of that time. And no, I have not been ‘allowed’ to do that, people tried to catch me but I know pretty well how to avoid the potential dangers an explorer faces.
Anyway, the mobile observatory shouldn’t affect explorers as it is intended to stop afk cloaked ships, not the active ones. And neither should an alternative solution affect active cloaked ships, which is why cloak fuel is such a bad idea because of all the collateral damage.
Back on topic of the Mobile Observatories:
does anyone know if it is possible to tell when the decloak ping happens? For the person deploying the structure or for the cloaked ship?
Ok, well that was very unclear. But since you clarified I’ll take that information under consideration (See I actually am very level headed, even when others take pot shots trying to malign me).
Apples and oranges. In that case CCP identified an issue they didn’t agree with on a specific module. In this case CCP seems to have decided cloaks are fine, which is why they proposed a deployable instead.
Secure containers cannot be combat probed.
A carried doesn’t need to get them back in time. Fighters will follow them in warp. You can sit tethered at your citadel of choice while they warp back to you.
Any ship with a module that leaves them locked in place is always going to be a higher risk. That is true everywhere. IF you are using ship with such a module (bastion, siege) with a hostile camped in system well that’s a you problem.
Not really. If you can warp away a nid that was aligned, you can warp away a BS that is aligned.
So you adapt. If you have someone camping your system you ship down, pick something that can generate isk but is also slippery enough to get away most of the time.
None of these go to why you need to add fuel to the cloaking module.
First timer is visible through the entire system, after that it’s every 10 minutes which is easy to check for anyone by rightclicking the Mobile Observatory beacon on your overview
Ships when cloaking get a 15 minute ‘Cloak Defence - Cloak stabilization’ buff during which they cannot get decloaked
Ships when cloaked without that buff (can?) get decloaked by the pulse
There is a new sound effect for when the ship is decloaked by this pulse, which should alert anyone paying attention
I guess that falls under the “or wants to dunk a special person” … but yeah. Of course, if you want a pilot blown up in eve, that player is gonna pop one way or another, as it should be.
Im just hoping for a more fair gameplay.
Nope.
You can have an alt/cloak yourself (the more cloakies the better) then you get the ping that way.
But… you don’t know what your opponent’s immunity/cycle time is*
thus.
You still need to be scanning non-stop. There are ~4 possible “decloak”/60 mins. good luck.
Do you need max skills/implants and good piloting skills for a warp-address? idk, probably.
That address will be empty once you get there anyway, so it doesn’t really matter.
Dictor ambush in a scannable exploration site is still the only “sure” easy way to catch an explorer.
An observatory would not get deployed for exploration ships (by a sane person).
Also, if you exploration in hostile territory, perhaps you need to pay a fuel fee, that the sov null pilots don’t have to… (i guess explo in the home region don’t need cloaks anyway, but if they do -that should be a sov perk, like the ability to camp an exploration site for free with unlimited time.)
**
“Collateral damage” I associate with “innocent losses”.
And I do not agree that there is such a thing in sov null.
It an ownership thing. If your intruding in “my home” - you’re not innocent.**
Yeah, that’s all they have been doing for 2 years now…
In my mind, I guess I’ve always thought CCP didn’t make any “bigger” adjustments because it was “spaghetti code” and hard to control/implement things.
“oh, pos’s are still in the game because they don’t know how to remove them…” Who has not heard this line before?
Turns out that was a lie.
Now they changing ships, modules, introducing new system-wide effects, left and right.
So I think, making secure containers scannable is not out of the question - or to take the easy route - making cloak-fuel unable to be in those containers -as it would burn thru the walls or some other RP reason…while they at it… ccpls, remove all deployable at abyssal trace (looking at mobile depos…)
I know that, but as soon as I dock i hafto scan them down
But I meant: It’s more or less impossible to kill a stealth bomber before the bridge is up.
I could not even neut him out in time and warp, as it takes a long time to lock anything up in a carrier.
Yeah, as I was saying… CCP has already nerfed everything in null.
Ticks are greater in a torp typhoon than a nid. (but that thing cant be aligned it needs to be at 0, but it’s only around 400-500m, so i guess that’s an acceptable loss shrugs)
They changed it I guess, it didn’t use to make sounds?`
Are you sure about the timers? on sisi launch day; it took 10 minutes to online, and a visable countdown to that - no visable “ping” timers.
You know when the decloak pulse happens, so you know when the decloak could happen, you just don’t know if it decloak actually happened. So then you can try combat probing the ship.
And why should the address be empty once you get there? If the guy was AFK he won’t be warping away.
If he was not AFK he should be able to make himself immune or cloak up, so you wouldn’t catch him.
As the Mobile Observatories is to catch the players who are AFK or aren’t paying attention, you should be able to combat probe a decloaked AFK ship easily (provided you have decent scanning skills).
As it is on Singularity right now: there is a visible countdown before the structure onlines after 10 minutes. The structure itself and the countdown are visible through the entire system.
There are indeed no visible ping timers, but rightclicking the structure (which can be done from anywhere in system as it is on the overview) shows the lifetime, which tells the players when the next ping will happen.
One thing I’m not sure about as I couldn’t test that with one account dropping the thing and cloaking up:
Does it ping immediately after the 10 minute onlining phase? Or is that every 10 minutes after that?
(in other words, when I drop the thing, does it start pinging after 10 minutes or after 20 minutes?)
But I already said that a t1 battleship outperforms a niddhoggur in isk/hr. So… that’s that? (no one should be flying a nidhoggur outside of sov war, so who cares.)
for the record thou. I was saying… it doesn’t matter. Fighters cant get back in time to kill a stealth bomber before it can bridge in people.
sure a carrier can have 1 or 2 or 3 sensor boosters (and not be gridlocked with a Network sensor array) But! — the target time is still greater than that off the stealth bomber’s “bridge timer”
… so a carrier cannot get away from a measly frigate size ship. not unless they are able to see the uncloak and insta-warp before the tackle hits… which in reality they cant.
that’s a bit of a simplification?
active time left is not the same as a set ping timer scedule.
When the first ping hits I’ve been totally uninterested to test out (as this is an “garbage” item, only used for AFK players - so min/maxing doesn’t really matter… that much.)
let’s assume I do know when the decloak-pulse happens (which I doubt?).
I still don’t know the immunity timer of the hostile ship.
So, no.
I don’t know when de decloak could happen. just becouse my friend or my ship got decloaked, the enemy could still be in its immunity period.
thus… i need to scan non stop.
So no, thats a waste of time.
you only scan once per 30 min or something to really find the 100% afk people.
I dont know why people of opposite opinions have a hard time “understanding” aka reading what I write. Since we on the internet - I guess that is somehow my fault.
Anyway thanks for having an open mind.
Well, it sounds like CCP finally managed to bury EvE Online as a pvp game and turn it into World of Krabbers.
Long-term AFK cloaking is bad, but there is simply no way to describe how many fair applications a cloaking device can have when we talk a pvp ship or fleet tactics or whatever pvp-related, but almost none when it comes to pve. Such a device like mobile observatories would simply erase cloaking from the game so that the krabbing masses can enjoy the already too abundant null. Long term cloaking can be prevented by other smarter means like fuel, but mobile observatories will negate cloaking of all kinds entirely. I didn’t read the entire thread but I suppose most have already been mentioned.
Well … popcorn in hand, watching how CCP greedily looks into the shotgun’s barrel.
If you see 1:23:15 left on the timer, you know the next ping will be in exactly 3 minutes and 15 seconds.
No, you only need to scan once every 10 minutes, as you know exactly when the pulses happen. You just don’t know which pulse decloaks the cloaked ship. See a new ship pop up anywhere? → he probably uncloaked!
Mobile Observatories are not a garbage item. They are intended to give players a way to deal with AFK cloaking and they do give players a way to deal with AFK cloaking.
The change in krabbing meta is irrelevant to that discussion. The fact that you stated you have warped away “many times” in a carrier shows being diligent can keep you safer. It is EASEIR to get away in a T1 battleship than a carrier.
q
See above. You constantly shift your target/argument. You use terms such as “projected system effect” that somehow everyone else is supposed to be clear is only a nullsec thing. (hint, it wasn’t clear).
Either way, I’ve gone around enough times here. Fly safe.
I don’t understand why players that are so risk averse are even living in null sec
If your complaint was that it wasn’t lucrative enough relative to high sec to justify the additional risk I could at least understand your point of view
But, complaining because you can’t farm in absolute safety, especially in capitals, is mind blowing. You wouldn’t have lasted 5 mins in the earlier years of the game.
Because risk averse players are attracted by nullsec ecosystem, as a risk-free space. Highsec, nullsec and to some degree WH, this is where the PvE-orientied players reside.
Hi, guys.
Lets me offer less radical, counter afk cloak mechanic. Like in syfy movies. In movies, books or serials its not so easy to find cloaked ship in space, not just push button and enemy ship appears on screen…
How it will work :
cloaked ship will pop a trace in space every ~15-30min for few min. that trace will be seen on d-scan and overview, have a signature size, and can be scanned by combat probes. you can warp on it decloak and kill, if its moves you can wait other 15-30min and you will have they course so you can decloak it.
only covert cloak will have that kind of trace coz they engines work as normal and they leave that kind of trace.
standard cloak will work as before.
tnx for read o7.
p.s. dear CCP don’t make everything people ask for, or it will become not dark harsh world, but fluffy fluffy land with ponies that pooping with butterflies…
PvE players reside everywhere. There just used to be an acceptance that outside of highsec you were at a moderate danger from hostiles and would need to proactively defend your space. It feels like an eternity ago now though from when the game and community was better
This is absolutely the wrong way to go. The CCP should simply make it active for 30 minutes and then the module needs 2 minutes to cool down to use it again, special ships or rigs can give a bonus to the running time and the cooling time. This is the quickest / easiest / cheapest and correct way.