Hey there, I’d like to discuss the prospect of finding a way, or best case scenario implement in a future patch, to deal with empty wrecks in abyssal space.
As you may know, filaments open an instanced space with 3 rooms you need to clear in under 20 minutes, otherwise you lose your ship and pod.
One particular issue that has nothing to do with player skill, or ship fitting, are empty wrecks.
Those pesky little thing will put a dent in your income that you don’t really need because a MTU will pull it regardless of its contents if it’s close enough, wasting valuable and most needed seconds.
You might say “you could just loot the bioadaptive cache and be done with it”.
As it may be true to T1-T3, it’s isn’t anymore in T4-T5, you need that loot.
You’re already under a tight time pressure and there are enough dangers in abyssal space to not be worried about a wreck that you can’t do anything with.
The problem is two-fold :
1/ There’s no mean to destroy a wreck.
2/ Not being a direct problem per se, but because of it’s “stupidity”, MTU will pull any wrecks that appear in space from closest to furthest, regardless if it’s full or not.
Regarding the discussion that went on below, it appears we came to a consensus that MTU should not be changed since it’d involve more automation, but instead wrecks should be made destroyable in abyssal space which appears to have been overlooked, because apparently they can be anywhere else but in abyssal space.