High-slot modules used to add mid/low slot.
-15% cpu penalty (reducible to -10% through a skill)
Limit 1 only
suggested material requirement:
Tritanium 25000
Pyerite 15000
Mexallon 2000
Isogen 1000
Nocxium 400
Zydrine 550
Megacyte 1100
Gel-Matrix Biopaste 5
Data Chips 5
Recursive Computing Module 5
I believe such a module would allow for more interesting ship builds. While using a percent based penalty, means a scaling cpu hit for larger ships. Using seperate modules for either a mid-slot or a low-slot conversion.