Monopolized planetary production by cartels

As you can easily see, all planets in high sec or low sec space are occupied by several of the same cartels and burdened with high taxes. There are no free planets, all occupied and burdened with high taxes.

The game mechanics should introduce limits on the number of POCOs for one corporation so that there is some greater differentiation and normal competition. Or introduce a limited lifespan of each planetary structure so that maintaining these thousands of planets and extorting tribute requires some work.

Maybe this way cartels living in 0.0 blocked the possibilities of planetary production in the empire and either extract large profits from it for free or there is no such production and no competition. Generally speaking, these productions don’t make sense when it comes to taxes.
Such a situation is evidence of the game’s flaws.

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… the corporation with the monopoly makes a second, third and more corporations to bypass the limit, so they can continue their monopoly as if nothing changed.

Your suggestion does nothing to stop that.

This is EVE, you’re not going to limit a monopoly by limiting a corporation to an X amount of POCOs.

Instead you can declare war on them and destroy their POCOs, or set up your PI elsewhere in space. Space is big, surely there is a part of space where you can do PI? Or join a group that has their own POCOs.

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Get people to go beat them up, organize a lower PI taxes coalition to take them down. This is EVE, we have the power to shape our universe.

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Especially now… if the real owner is involved in something else besides having time to deal with someone taking a few POCOs in a faraway solar system.

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I think POCO sould come with some form of a maintenance fee. But they don’t. So its time to get a group of serious PIers to take control of a system or constellation of POCO and try to keep them defended for the cheap taxes. Might be better off finding a wormhole with the PI you want.

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You’re not gonna make any isk vs risk in hs. Get a few friends together and take over a C2 that few want to F with. Much more worth it and even though you might wake up with your sta beat up. It’s still there as they don’t want to wait around for a worthless kill.

No local! Learn it, love it! Now you have the advantage few have!

I used to own POCO in highsec and peoples were messaging me if I can lower the taxes. But they were lowest I could set them really. I don’t remember what is the minimum now, but couldn’t this be the case here as well? The base NPC taxes are so high in first place in highsec.

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That’s a good point.

Kara, how ‘high’ are these high taxes you speak of?

High sec by default has much higher POCO taxes than elsewhere in the game because NPCs charge tax on top of the regular POCO tax there.

I think its not true. In low sec you can find rare exemplary 3% tax, but entire empire has average 20%

As I said, high sec has NPC taxes on top of the player taxes.

In HS people ask 10% tax in many systems, which in addition to 10% NPC tax makes 20% tax. You can reduce the NPC tax with the Customs Code Expertise skill which cuts the NPC tax in half at level 5.

While some LS systems may ask 3% tax, it’s probably done because far fewer people do PI in a random LS system than in the relative safety of HS. I mean, if you have fought for the right to place a POCO in a system right next to Jita, why would you ask 3% tax if you can also ask 10% tax?

10% player tax is pretty reasonable to ask from random strangers. Anything more I’d ignore. And less is nice, but often requires you to be part of a group.

And because this is HS you get another 5 to 10% NPC tax on top of that 10% tax, which is either 15% or 20% in HS depending on your skills.

My recommendation: either train that skill or move out of HS.

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Looks like you suport actual situation where few kartels keep monopolized entire high sec. Its sure easy profits for your side, but its bad situation and probably inconsistent with the game’s design assumptions.

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What do you think the game’s design assumptions are?

As far as I know EVE enables players to build their own empire but also to destroy other empires, as for example shown in this nice Citadel trailer:

It is by design that EVE allows players to build a POCO empire and allows other players to destroy that POCO empire.

Personally I don’t profit at all from the monopolized high sec situation. I do my PI in null sec.

In other words, I have no personal interest in your HS PI situation. I mainly just want to help you understand your situation better.

You have three choices:

  1. destroy those POCOs and set up your own
  2. use those POCOs but minimize the taxes by training the skill I mentioned and possibly asking the POCO owner to lower the taxes so you will start using the POCOs and give them your taxes
  3. move elsewhere with lower taxes, like another corner of HS, or better yet, outside HS
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I dont know yet how to set own POCO.
And i think its not for simple players when cartels monopolized entire space, they will destroy all small initiatives by sending mercenary armies one after another. They have much money and its easy to predict how it will be.

edit: as casual player (around 1-3 months/year possible) i feel not competent for many activities and immediately crosses them out due to the degree of complexity

I agree it’s probably hard to take on a POCO cartel on your own as new player, so I wouldn’t recommend that option.

Easier is to set up your PI elsewhere. As newbie I joined a null sec alliance and have had all of my planets running on a mix of 2% tax (factory planets) and 5% tax (others) ever since.

Join a group!

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I started pi in hs. Ran into the same problem.

I made all my isk with 3 accts/8 toons with 1 independent scout doing pi in a C2 wh.

Location, location, Location.

Make of that what you wish.