In August, we observed a significant upward trend in the money supply, reaching 2,190T ISK. By the end of the month, this represented a 1.5% increase compared to the end of July, when the supply was 2,158T ISK.
Last month, we identified several ore types that were missing from the charts and these have since been added:
Ducinium
Eifyrium
Mordunium
Mutanite
Ytirium
For those of you looking to get your hands on the raw data for your own use- you can find the downloadable data for last monthâs report in the following LINK .
That is only going to get worse as the influx of sov 2.0 thunderchild ratters starts to spread. Maybe do something about that before messing with the economy with scarcity mechanics again, or hey, why not just add AoE back to missiles like back in the day and even the playing field, since âserver loadâ seems like its no longer a valid argument?
You realise that Mordunium is either broken, or intentionally made ineffective?
The distance from end to end is over 1000km
The m3 of the ore means you have to move every few minutes
The refine value for the minerals you are meant to get out of it is so low, people arenât mining it
Visually, itâs confusing, as the asteroids are massive, but they pop so quickly
As they are so massive, itâs a pain to navigate
Weâve had 10 hulks in there for hours, with boosts from a max skilled rorq and it hasnât made a dent, this is not a specialised anom, itâs a broken one
The same is for all low end ores right now in null sec, please review your numbers and seek some input from players using this, as I know itâs early days, alas you will probably find this one is a flop currently, and have had only negative feedback on usability,
I will say, the idea is great, if itâs tweaked to be usable,
Ideas to resolve/improve:
Scale up the asteroid low end mineral reprocessed amount, make it worth using
Scale down the distance for all low end asteroids in the anoms from end to end to be reachable (Iâm not saying have it altogether)
If ore is visually large, make it contain more M3, smaller, make it contain less?
Fix the ratios for the low ends to be closer to each other, aka, if you mine for 3 hours and get equivalent of a carrier worth of Megacyte, do the same risk/reward across the table
Note: These are suggestions, I love the big asteroids please donât remove them, they look visually cool, I love the higher value roids being smaller but denser, it makes me want to mine the low end ores, but not at such a huge disadvantage over the higher end megacyte/zydrine anoms, and that makes me sad, and any production queues are suffering greatly from a lack of:
Pyerite
Isogen
Nocxium
Tritanium
Finally, one big deficit now apparent, Merc, please consider adding some more content in the belts for this, it is sorely lacking and that means weâre hitting T2, and T1 negatively with these changes.
Happy to provide numbers based on mining sessions if you want precise feedback from TQ
Edit:
Here is the 3 hour spending mining on 6 (very nearly) max skilled Hulks, T2 crystals, 504 implants and a Rorq booster (check reprocess numbers, not eve isk value): Appraisal R3EDLQ @ Jita 4-4 split | Janice (e-351.com)
Here is the same squads results mining a Ueganite anom (check reprocess numbers, not eve isk value):
Please, do investigate/suggest if I am incorrect in my thought process here, as that seems so very wrong
Like every month: Too much Ice from afk/bots in HighSec. Too few Ore/Ice mining in Lowsec. Solutions are easy:
no static icebelts any more, afk-massmultiboxers and bots shouldnât rely on the fact that they can log in, undock 20 hulks and just erase a belt convenient in half an hour, putting all the money/resources into one guyâs pockets.
split the ice amount from the static belts into randomly spawning ice anomalies (directly warpable) of smaller size and scannable ice sigs of larger size with some higher quality ice. Give active and motivated mining corps an edge over semi-afk massmultiboxers and bots.
do the same for lowsec with the high-quality ice/ore belts, plus adding âabandoned ORE mining outpostâ sigs with high quality Ice/Ore in a deadspace pocket that canât be hotdropped. This would encourage people to do mining-expeditions that are worth the endeavour if you can survive. The need to scan them first and the need to take a gate before warping in would allow the miners to defend themselves with paying attention, leaving a scout or suicidetackler behind to evac their fleet on one hand, but also allow hunters to prepare ambushes by pre-scanning the sites so they can sneak in with a cloaked ship without probes being shown and/or using recons to keep the Dscan empty. Interesting interaction for both sites is possible.
The thread linked below says itâs 10,000. It also has 20k on Day 4 and 50k on Day 9. Not sure if those get separate HTML entries or not. If they do it might say something about attrition over the first week.