For deeper understanding of the indices used in the report, please have a look at the following explanations.
Mineral Price Index (MPI)
The Mineral Price Index (MPI) shows the price changes in all eight minerals used to produce ships and other items in EVE. The weight of each mineral in the index changes each month is based on the relative trade values of the previous month.
Primary Producer Price Index (PPPI)
The Primary Producer Price Index consists of manufacturing items used for the production of other manufacturing items at the secondary stage. Manufacturing items used for the production of final consumer goods are excluded. The index includes such item groups as ore, moon materials, planetary commodities, sleeper relics, and items used in invention.
Secondary Producer Price Index (SPPI)
The Secondary Producer Price Index contains production materials and other production items that are used in the manufacturing of consumer goods, i.e. goods included in the Consumer Price Index.
Consumer Price Index (CPI)
The Consumer Price Index measures the overall price changes of consumer products. This is not limited to consumables such as fuel, ammunition or PLEX, but also includes assets such as ships, modules, implants and starbase structures. In summary, anything that is not primarily used to produce other goods is included in the index, which contains over 4000 individual items.
Tells you something about the game if one Nullsec region with its 97 systems yields 32,25 times the bounty income of entire Lowsec with its 817 systems.
The average bounty-income of a Delve-system is 271.6 times higher than that of a Lowsec-system.
And no, it doesn’t tell you that “EVE is dying” or some crap like that. It tells you that current mechanics allow a well developed, upgraded system in Sov Null be worth 271.6 times a Lowsec system in NPC bounties. It shows that Lowsec is considered a much less desireable place to make dough.
“Fun” fact: Lowsec would need to have 26345 systems so that it would have the same monthly Bounty-income as the 97 systems in Delve.
Overall Bounties: 57,886.36 Billion ISK
Delve Bounties: 11,200.00 Billion ISK
Delve % of overall Bounties: 19.34 %
Lowsec % of overall Bounties: 0,6% (see graphic 9a)
Lowsec Bounties: 347.32 Billion ISK
in Trillion ISK
Lowsec Bounties in T: 0.35 Trillion
Delve Bounties in T: 11.2 Trillion
Bounties Delve / Bounties Lowsec = 32,24709010320681
Total number of Systems Delve (97) / Total number of Systems Lowsec (817) = 0,1187270501836
Bounty income of Delve is ~32,25 higher than that of all Lowsec combined.
The entirety of Lowsec has ~8,42 times more systems than Delve. (817 vs. 97)
Delve has only 0,11872 times the amount of systems Lowsec has.
The average Delve system provides 271.6 times higher bounties per month than the average Lowsec system.
P.S. unrelated to the above, the AID seems to be back on track in June.
you’re ofc right, that’s why I didn’t want to make a grr null post out of it.
I just found the numbers interesting, not trying to answer hen vs. egg, not blaming delve and not excusing lowsec.
it tells us something about the state of the game, but the numbers don’t tell us how it came to that, wether it is actually a problem and so on.
it would be interesting to compare those numbers with inhabitants on each side, but i don’t know how I could get these.
from knowing delve a little bit and lowsec a little bit, I’d say it is pretty certain, that the average Delve system has 271.6 times more active people in system. because that would mean 271,6 people for every slacker that hangs around in Lowsec. so population density is surely not the only factor, but knowing the numbers would certainly be interesting.
Well if you’re a nation in Africa plagued by: warlords who want your money and women, industrial spys who steal everything that isn’t nailed down, a lack of laws and enforcement to protect or incentivize industrial activities and trade, and are surrounded by other crappy 3rd rate countries run by corrupt officials, of course you will always be a small time country dependent on UN/ccplease welfare and the mood of your overlords. It’s like being part of the warring states period in China or Japan.
Comparing Delve, or rather the Imperium, to most * other alliances and corporations is like comparing China to Somalia or the Democratic Republic of the Congo. The Imperium can move to any other region in New Eden and you’d be complaining about it next, raging bots this bots that. The Imperium has a LOT of accounts and players actively rating and mining in the region so of course the numbers are going to blot out the sun. Almost every alliance in null has bots. This is more a CCPlease problem than Grr Goons issue, right? I’ve even heard that Goons kill and kick any player they do in fact find botting.
If the rest of null decided to stop exploiting each other for easy “dank fights”, merged into 1 or 2 groups and took over a defensible region things would be different. But that will never happen because you’re all too busy with your 3rd rate country thinking it’s a special snowflake when it’s really just a ■■■■ hole.
We are not on “Serenity” here. The comparison of the warring states period to EVE on any server does not make sense. If the game ends up with only 1 or 2 superblocs left, the game goes into decline and finally shuts down. Just like “Serenity”. If you want to farm in peace, go play another game and don’t destroy this one. Thanks.
P.S. in EVE you can’t burn books or bury scholars alive, if they don’t fit your opinion, btw.
Correct. Comparing the two falls short. Tranquility is the domain of Napoleontic Warfare. A small network decides on who / what / where / when. That’s all, nothing out of the ordinary considering EVE’s still a pressure vat of behavioural psychology.
But it is not without consequences. Keep in mind that everything that can be done and escalate has been done and escalated before. EVE has history. EVE does not have entropy. This results in a socio-political equivalent of old boy clubs which by nature are admittedly aware of dependancies but primarily dependant on a general status quo - where nothing which in the past could lead to conflagration (economics, ego, incidents, etc) can do so today.
On the one hand this is perfectly fine for CCP. The whales sniff the cocaine, and everybody gets to like the prozac and weed. So from a strict venture technical perspective the situation as described does no harm as it provides for targets.
On the other hand CCP does have dependancies for its product in terms of retention variables. They did learn the lessons some years ago of getting caught up in sales variables and deprioritising those for retention. When the boat isn’t rocking, it is not without its own effects.
The irony is that if they wish to address this, and from a long term perspective there are commercial requirements to do so (but the question whether there is a CCP long term perspective is a seperate but important one), CCP would have to consider that the answer isn’t in the mechanical constraints or feature drivers. Instead it is in the building blocks of the dynamic itself.
That boils down to two things: baseline behaviour and baseline conditions.
Which boils down to a simple thing in theory, but a much harder concept to consider for implementation (and one which once upon a long ago CCP’s founders decided to not like): entropy and environment as drivers of both behaviour and conditions, not simply as hooks for mechanical constructs as drivers.
The funny thing is that in many ways the 18 months after the (ironically hilarious) summer of rage were the best time to undertake any such approach. Today, as a direct result of the F2P changes, this no longer is possible.
As such, CCP is limited to alterations and iterations based on that approach of hook & handle for mechanics as drivers with allowances for derivative tweaking where introduction of new concepts and mechanics are entirely formed by the goals set by the venture targets set after the F2P roadmap.
Whether people like it or not, this is the state of null. They can whine about it, which has no relevancy whatsoever as community / customer communications today are incredibly fragmented (goal achieve) and the influencer or focal points within it benefit directly from status quo. The interest to not rock the boat is shared there with CCP.
The old debate on whether New Eden is and should continue to be an emergent dynamic of behaviour and how that plays out for those within in and those working on it, or whether it should be just a game which in some ways stands out but follows a strict mechanical approach with a touch of 1/9/rest % was answered long ago. CCP won that debate, which is their prerogative.
These days it is just an excercise in managing retention behaviour in ratio to sales variables as those carry priority, and there is no more fixed gap between old and young - except in the means of influence and network.
In other words: it’s all good as it should be for CCP. And those customers who may get frustrated now are quickly replaced, because the outward bound stories created are too fragmented to potentially create a brand or product risk.
I’d encourage people to just be happy with little crumbs and some bits of fruit here and there, while following the trend and getting hooked on EVE’s equivalents of opiate economics.
Your pessimism is heartwarming. From what I understand about EvEs history, the cluster was split into 2 factions before and EvE survived. All I see is an organisation optimized for the current meta, while everyone else is clinging desperately to the old way of doing things. Renting systems is no longer a viable strategy. Renting encourages dispersion, a thirty or forty man corp in a single time zone is perfectly capable of getting enough economic activity accomplished to pay the rent and have enough left over to accomplish the goals of the corp. However this is short sighted, optimal use of the space is achieved when the space is max occupancy in every time zone. This is proven month after month viewing the MER. I guess everyone else likes being in a third world s**t hole.