Seeing the collapse of production and first experience of the price drops in jita. We have a serious issue as many of the main players doing production have left and are leaving as it is impossible to make money with the taxes currently. This game requires a multitue of players doing different things. If you break one then others break soon after. Nullsec is now safer than HS and new players leave quickly when picked on by gankers.
This is not new. Groups in NS work to make it safe. And they keep working to do so.
All I know(and not much tbh)
Game was more vibrant Before this whole scarcity/prosperity Bull Crap.
Game feels like a shell of itself.
To be fair on the velocity graph it has been trending down for quite some time. And that downward trend suggests, you probably want a positive growth rate to the money supply.
Stagflation was when there was both high unemployment and high inflation. Typically those two things did NOT go hand - in - hand.
And as I noted the velocity graph has been trending down pretty much for its entire history. And the reason for that is the overall decline in the number of players and the decline in production.
Uhhh, not necessarily. What you are describing is a “shift” in the entire supply curve. Simply mining and sending your ore to market may or may not do that.
Okay, sure. But since it is going down and velocity is typically determined by the ratio of nominal GDP to the money supply…that downward trend is because there is less stuff being produced. And since “labor” - i.e., people doing stuff - is how stuff gets in game the decline in the number of players is probably the driver here. Fewer people…less demand for money (velocity).
Yes…we work at making it so. When dudes show up with bad intentions for the people in our space we form up and go after them. We set up all sorts of infrastructure to facilitate this.
Oh, that’s what those graphs say??
Why can’t they speak English like everybody
Just to add my random 2p surrounding my anecdotal experience with the game over the last few years as someone who used to sub up to 5 accounts, but no longer has an active sub.
Across my accounts I have pilots for the following:
2 subcap pilots - 1 my null main, other for high sec. Both scan well for daytripping
1 Jita trader with high Caldari standings
4 rorq pilots, all 4 can make caps. 3 of them can also fly hawks for triple boxing abyssals
1 titan/dread pilot
1 fax pilot
1 super pilot
I think I’m a fairly typical 10 year null vet. I started evolving more into high sec when the game went down the path of putting all the wealth generation there.
Why am I not subbed and why do I dislike the recent changes?
- I used to super/carrier rat → I can no longer do that.
- I used to rorq mine → I can no longer do that.
- I used to make caps from BPC packs farming my own resources → I can no longer do that.
- DBS / BRM and combat anom respawn nerfs mean you can’t rat as much → Less things for me to do between fleet pings.
- Ore anom nerfs → Less things for me to do between fleet pings, particularly if no moon frag is about to pop.
- I used to enjoy spending all night responding to defence fleet pings fighting off the likes of Inner Hell and NPSI groups → Less things to do as that content is much rarer.
- I used to enjoy spending all my time in null, I felt part of a community → Game is trending towards high sec content which I loathe.
- I used to be able to move around my cap accounts → Recon changes meant spinning up yet another pilot, I refused. Stop weaponising inconvenience!
- Indy changes made caps irreplaceable → Can’t afford to buy them. Less reason to use them and thus less value for money to sub accounts dedicated to flying them.
- Scarcity also helped make caps irreplaceable → Can’t rebuild them. Less reason to use them and thus less value for money to sub accounts dedicated to flying them.
- Indy cap changes feel exploitative → We’re not going to introduce new things for you to aspire to, we’re going to inflate the cost of current caps by 400% to artificially extend their life, keep players on the treadmill longer without needing to introduce new content. No thanks.
- Indy changes linked PI to a lot of manufacturing → PI is some of the most boring content in the game for me. No thanks.
What did this lead to?
- Less value for money to sub rorq, cap and supercap accounts.
- Less content between pings.
- I wasted £400 in sub payments over 3 years skilling up rorqs because I followed CCP’s design.
Not sure why, but despite the above and not having had an active sub in a while, I still check the forums and Reddit daily in the hope of a positive change. The recent cap indy changes don’t go far enough for me.
What would bring me back?
- PI and gas removed from cap indy.
- DBS / BRM removed.
- Mining and ratting anoms restored.
- Rorq mining waste reduced.
- Pve content introduced for supers and titans.
- Recon / cyno changes reverted.
- Econ balanced on the demand side. T2 caps, T3 battleships, T3 frigs → Drain resources through new content, not exploiting players by tweaking numbers of existing content.
- Embrace the Albion Online model, you can reach full endgame t8.3 gear in a week in AO, why is it unreasonable to be able to build a titan in 6 months? AO feels rewarding, Eve feels the opposite.
So many debates that the above would “kill” the game, however from my perspective, 3-4 years ago was the golden age of Eve, tons of content, what we have now is a shell of its former self. We need to stop this narrative that the integrity of the game breaks when people can build caps, no it doesn’t it keeps vets engaged and playing. 1000 vs 1000 subcaps = good fight, but 1000 vs 1000 caps somehow doesn’t? Nonsense! Cap battles get the big stream numbers, give a long term aspiration for players to shoot for which means subbing over multiple years and multiple accounts. They also attract nice press - Reading about the early supercap battles brought me to Eve and it was my day 1 aspiration to be part of one.
Well said, along with others above highlighting the many other broken aspects of the game.
From someone who is now primarily industry HS based my income is 10-15% of what is was 3/4 years ago. I have also un-subbed accounts.
For example: The free BP copy gifts on log in killed BPC contracts beginners purchased but why would they bother now when they don’t have the ability to get the materials to make stuff with them.
On the ship progression front, beginners are unable to get to building BS never mind capital ships as again the majority of the material is not available. And before anyone says you can buy it yes you can but now you need to purchase the majority of the materials instead of a few of the materials and it will cost you significantly more than buying the completed item, so why bother. But this also is the problem with industry, you cannot build items to sell to get the money to build other stuff as the tax has also increased on selling causing an even greater loss.
So many friends and acquaintances have left the game over the last few years, from all regions of the game, feed up with bad changes, undoing all the years of effort to attain an ability only for it to be removed , broken content (too many to list) and mobile game content which eve isn’t meant to be.
All of this is reflected in the falling numbers playing the game.
If you check EVE-Offline :: EVE-Online Status monitor, you’ll see that though it’s slight, the ACU count is trending upward.
Doesn’t look that way to me, despite a bigger world market of players and we have just had 2 wks of Easter holidays which would account for the slight rise. 5 year trend attached.
Yup, that’s one of the dangers of looking at too large a scale. Dial in some:
And there’s the trend for the last 8 weeks or so, since the low point at the end of February / beginning of March. A very slight, but noticeable upward trend…
Will it continue? Who the heck knows? But right now… it’s there.
I hope it does, but I fear it won’t, it looked like it was breaking out in Jan around the Dr Who event, but slowly started to drop soon after. We’re already seeing evidence that the trend you’re looking at is subsiding, but I think you knew that as you’re missing the Easter weekend from your graph which had a really disappointing PCU count.
Worrying given the recent news regarding some of the indy nerfs being rolled back, which did generate hype, but for me they don’t go far enough which is why they were not enough for me to resub.
I want this game to bounce back, but for my personal circumstances based on what I enjoy doing within the game, not enough of the content I enjoy has been put back in the sandpit to bring me back. I hope Fan Fest has some big announcements that will provide the much needed new content.
As a great man once wrote… We need new mountains to climb. Dunk is spot-on for me, agree with almost everything he comes out with!
In fact, I was using a screen capture from EVE-Offline that was not filtered or shifted from ‘up to this moment’ in any way. That’s what it was showing for TQ while I composed that post. There was no newer data. This morning, there’s clear evidence that yep, the Easter weekend was utter trash for login numbers. Maybe that’s because people were at church. Or family dinners. Or it was a nice weekend in some places and folks were actually getting outside (god, what I wouldn’t give for a few warm days so I can open up the house, mop the floors w/out worrying about a box fan, and just enjoy the goddamned fresh air).
Could it be any of those? Mebbe? I certainly don’t claim to know reasons, so sure, maybe it’s just a hiccup. Or maybe it’s the crash following a bit of surge, and the PCU will go back to collapsing. We’ll have to wait and see. But the graphs I used were literally the most up-to-date I had at the time.
Apologies I shouldn’t really have phrased it the way I did, clearly not some kind of intentional deceit.
Who knows whether it will bounce back, hopefully it does. I’ve shared my personal reasons why I’m not intending to resub anytime soon.
Oh, I didn’t think you were suggesting intentional deceit. And it’s perfectly ok to call out potential bias in the data. Oversights happen, and the best way to correct them is point them out.
English is a dying language
What Arrendis wrote. We just got done being invaded with the intent of pushing us off the map it not out of the game. So people go out and shoot a rat or rock to help keep ADMs up…gee…I wonder why?
Edited
Not sure what bounty rewards your mean, but, if you mean 60m an hour with three alts manually piloting and with no commander spawns or drops, I think you are sorely mistaken on what you think is going on. Only people working three or 4 groups of 3 alts at a time 24/7 are making good isk. Commander spawns only occur about 1 out of 10 times and of those times, they only drop something good 1 out of 4. So you have to run 40 sites to get one good drop. The average player are not getting the drops. This nerf hurt the average player base to cut off the flow of isk to the farmers and botters. They hurt far more players than botters and farmers. Not everyone is a farmer or a botter. If they wanted to get botters down they would force manual play, like the Abyssal sites (which is no longer profitable and has a serious fock factor to it.
Which is why DBS should have been linked to the account imo. Currently botters or turbo krabs can tank the BRM quickly meaning a new player who might want to rat for an hour/day is being punished because of the actions of other players. That simply isn’t fair and incentivises not bothering to login/play.
Now if those bots/turbo krabs got diminishing returns on ticks after say 20 hours ratting/week, I think we’d be getting somewhere, keep the ticks juicy for the vast majority that rat for less than this.
Effectively it’s the C5 wormhole design, in C5s you can get 1-3b/hour, but the sites won’t respawn for a long time - that’s your diminishing returns, great ticks, but only to a point. Null sec needs to be the same, give those great ticks up to a certain threshold of ratting playtime.