Launch a firework while suspect flagged.
Save 3 bookmarks.
Overheat a module until it burns out.
Repair a damaged module in space.
Visit the monument in Saisio.
Enter warp within 1 second of losing your station undock cloak.
Scan an Abyssal Trace to 100%.
Receive damage from faction police.
Gain security standing.
Lose security standing.
Have 2 fleetmates within 50km of you during a warp.
Mine 500 m3 of ore in a ship with no mining bonuses.
Kill a player or NPC while you have both AB and MWD fit.
Self-destruct a ship.
Apply a skin license from a station where you are not docked.
Split a stack in a station where you are not docked.
Salvage a yellow wreck.
Loot a yellow wreck.
Join a player-created chat channel.
Create a courier contract.
I’m not sure it’s that reasonable. The daily challenge is one of the only ways alphas can get sp beyond 5mil. The recent changes have cluttered that up quite a bit. If more useless challenges are added, it’ll basically make the rewards useless.
(People aren’t going to run halfway across empire space to visit Amarr or do some other equally time consuming activity.)
Abyss-related daily challenges completely suck. You can end up doing hours of filaments with the wrong enemy type and gain 0 towards your target. If you want folks to stop daily challenges, just eliminate them altogether.
What a stupid stupid idea to do them as they are now.
I don’t even bother to log in past the daily log in bonus on most of my characters due to the change in challenge variation. It’s not really worth my time to even check them when 90% of them are useless to me.