Since the ‘stargate’ structures are presumably still in the very early stages of development, I thought it would be a good idea to list a few things that absolutely need to be included on the initial release. Experience has taught me that suggesting features when CCP already has the stuff on Sisi is way too late. So here it goes.
Structures with a jump bridge service module need to behave identical to a regular stargate as far as route planning is concerned. In other words, if I set a route from system A to system B and there is a JB on that route that I have access to, the map needs to calculate for that bridge and include it in the route. The structure needs to show up yellow in the overview just like gates do. This is probably the number one most important feature that needs to be in there on release day. Tear up the existing code if you have to, postpone the release by 6 months. I don’t care. This needs to be in there when the new jump bridges arrive.
Multiple jump bridges per system for the love of all that is holy. Tie it in with the sov index. Sov 2 = 1 JB per system. Sov 4 = 2 JB per system. Sov 5 = 3 JB per system. Maybe throw in a fuel penalty or something if balance is a concern.
A functional ACL is obvious here. But also give jump bridge owners the ability to set a tax on usage of a jump bridge. A flat rate per jump OR rate per mass. If you squeeze a freighter through a JB you would then pay a higher fee than if you were in a pod. The same thing applies to cyno beacons. ACL list and ability to tax a jump.
Weapons timer (30-60 seconds) that prevents you from instant tethering after jumping through a cyno or JB. These new structures should be similar in use and risk to a regular stargate. A superhighway of 100% safe jump bridges does not allow for content. There is still the semi-automated defenses on a structure to make it a bit safer, though.
Some of these features will probably require lots of coding changes in existing systems (like cyno ACL and JB routing), but if you’re going to do this please do it right the first time.