Let us go back to about 2 months ago, before the Abyss expansion kicked in. Until the very last day before the patch went live, people were discussing the possible implications of Mutaplasmids. We’ve seen noteable threads here and on r/EVE about how those weird little enchanters from Abyssal Deadspace will completely destroy game balance, entire EVE markets and finally the game itself.
Pre-release the nerf-bat hit Mutaplasmids hard. Then came patchday and after the dust of the early-days goldrush settled, so did the voices of those who feared Mutaplasmids were going to destroy the game. From now on it was all about the difficulty of Abyssal Deadspace, how safe or unsafe it was.
Since then, I’ve run a couple of sets (100 each) with Decayed Mutaplasmids. My short conclusion:
Instead of going to fit a 400M Meta4/Decayed MWD onto a T1 frigate, you’ll probably just switch to a more pricey frigate - wouldn’t you?
If I take a look at the market history for Mutaplasmids in Jita there is one question that immediately pops up: Was it really worth the effort, player testing and Dev time to introduce these things to the game?
Pick any Mutaplasmid and see how laughably small the amounts are, that have been traded so far. No wonder the fear-mongers, tinfoil-hatters and faction-looters went silent. No surprise, that we didn’t see any fury about how Mutaplasmids broke game balance.
It’s almost as if Mutaplasmids don’t exist beyond market speculation.
It’s almost as if the people who did the math beforehand were right in their prediction that people won’t suddenly start spending several tens of billions for their regular subcapital PVP fits. It’s almost as if the Mutaplasmid Angst led CCP to turn a major part of the expansion into something so niche, that it is theoretically still there, but has no practical use.
Well done fear-mongers.
Now let’s wait another few months and then start blaming CCP for how it is all their fault, how they wasted Dev ressources and so on.
EDIT: shortened a bit