The wide range of mutaplasmids for the Bastion module (just as we have for the Siege module).
Bastion Module Specialization
5% reduction in Cycle Time for Bastion Modules per level.
At Level V, Bastion Module can be deactivated immediately.
Make bastion modules also available for Drakes.
Only drakes and marauders.
Why am I not surprised…
I guess that answers the question: “Can I bring my Drake?”
I was just kidding, I expected much greater backlash to the suggestion that Drakes shall Bastion.
Where all my fedora neckbeard guys at?
Trying to grow their own tendies I guess.
It’s still early…
I think it’s a nice idea.
As you said, like Siege modules the Bastion modules too could use mutaplasmids. Add Triage mutaplasmids as well!
Alao Vexors
And I want to be able to hold and control 5 medium drones in a vexor again.
And I want the optimal range and fall off nerf removed from rail guns please.
These two decisions destroyed the vexor, you monsters.
Let’s not…
As long as they are crazy expensive (only drop in T6 Abyssals) and don’t offer any reduction to Bastion Cycle time, such Mutaplasmids would be probably okay. It works for Siege Modules, so why shouldn’t it for Bastion Modules…
Yes lets, and also Covert Ops Cloaking Device II
Turn the vexor into a sneaky strategic attack thing
Yeah, I was thinking a similar set of parameters to what the siege mutaplasmids have.