Don’t feed this troll please.
I have this weird feeling that you’ll accomplish great things some day. If you manage to stick around, that is.
Now this is the best idea I’ve read in a lo g while, just getting to high sec would be halve the fun learning this game. CCP Do It!
Seems true for the “F1 monkeys” though even then some mess up. It’s the various support roles that require being able to think for oneself.
(wth, the forum software added an ellipsis.)
Especially because lets face it, in the age of “Everyone’s a Winner” some people never learned how to lose with grace, which is an essential game skill for EVE.
My favorite part of Eve. I think many new players dont get past the first bit of training skills. I picture most see an hour or more till training is done and exit then delete game. I’m thankful for that.
They have been trained to think Max Level = End Game = Thrilling Merry Go Round. Follow the Yellow Brick Road to End Game.
They can’t imagine what to do when there are no levels, no start, no end just doing things and then other things.
A true classic!
/thread
/forums
And I just realized, after reading the FOB or NPC mining defense fleet thread, that the game is getting so desolate CCP has given us NPC miner gankers.
New players used to be taught how to hunt and kill older players - until the game was made more safe. Now all they are shown is how to grind.
Trash corps weren’t allowed to ruin the npe for new players because they were decced and killed off shortly after creation. The one thing these corps were good for was being content for others - until the game was made more safe. Now this cancer is spreading all over hi-sec unchecked.
The most fun parts of the game (especially for new players), generally messing with people, are heavily nerfed. Now it’s just a boring as ■■■■ grind.
You are being one-track minded again. Don’t you see?
EVERYTHING
was nerfed
The game had more players back when it was harder for everybody - especially casuals and nullsec.
Some of you are taking what I said all wrong. Some of you get it.
It isnt a “eve is dying” thread. This is a what I see wrong with new player retention. And yes there is too much to do, it is like telling a kid they can be anything and then wondering why they fail to do ANYTHING when they are given the opportunity. Because without some direction they will be overwhelmed with the amount of stuff to do and choose to do none of it.
Like EVE NPE promises a great deep story and yet is pretty shallow and then just ends… After the NPE that is the end of the voice acting, the cut scenes, and anything vaguely lore related. After that they are thrown off the shallow end of the pool and out into the center of the Pacific Ocean without a paddle but a really small raft.
Instead of continuing to focus on the content that CCP already has in game they have chosen to add more new stuff that has nothing to do with any of the already open ended story arcs or half finished concepts.
I mean did the Sansha just give up on their incursions?
Did the Drifters just say screw it after the Triglavians showed up?
Did the Minmatar give up on fighting the Amarr?
Did the Caldari and Galente shake hands after the titan was crashed into their world?
I mean there is so much they could have worked on continuing the story on instead they continued to add NEW story that has nothing to do with anything else… and is completely unrelated to anything currently.
If you believe no new story linked to anything else has been added you really need to pay attention
Thats how eve used to be many years ago now its on the same line as POTBS with the introduction of Citadels.
@Solstice_Projekt on fire in this thread! o7
That said, if the problem is that EVE doesn’t fit the newer generation(s) of players, is there a good move?
Keep the game pure to what it has been (my preference): EVE slowly dies due to mostly retaining an older player base that welcomes the challenges, at the expense of appealing to the instant-gratification generation.
Change the game to appeal to the instant-gratification crowd: Lose most of the loyal base of players that has kept EVE alive all these years and HOPE that the younger generation somehow finds this aging game appealing.
As I indicated, I would prefer that EVE stay true to what it has been. I think CCP is trying to avoid an inevitable death, but in doing so is actually hastening such. It’s not hard to understand their path and empathize with the situation they are in, but it’s painful to see.
Back on topic a bit…
I don’t think unfinished features are responsible for the bulk of new player retention problems, but they don’t help either. I’ll add to the list: abyssal modules.
Market support for these is ■■■■■■■ inexcusable. I shouldn’t have to mouse over every single abyss mod of a given type to find the one that best fits my needs. Market functionality should be expanded to add more columns for rolled stats that can be sorted (contracts or put them in normal market). This would allow one to sort by the desired stat, then make comparisons (price, other rolled stats) for various levels of this selected stat.
I am aware that CCP has been dumbing down EVE for the past 6 years with no end in sight. Wanted to keep my usual bitter doom & gloom out of that particular post, though.
I don’t buy all the BS about player retention falling due to wars and ganking. This may be a tiny part of it, but it’s more likely due to the fact that there are a lot more long term games out there that people have a choice of investing their time in, and also ones that appeal more to the instant gratification crowd. When you factor into this the addition of multiple platforms for this to occur on it’s simply a case of competition.
The formula still works and the game still has appeal, it’s just not as competitive any more.
You can understand therefore why more millenial appealing elements are being introduced.
You are correct. CCP in 2015(?) confirmed that this was not an issue for retention and in fact seemed to do the reverse for retention.