Runa … just don’t. There’s no point.
They’re just trying to destroy an actually good discussion.
Read through the posts before Elenas, Andersons and Dracvlads. Then think about what happens when they start posting and people start responding, then ask yourself what the better approach would be.
Answering them, achieving nothing, or talking to reasonable people to move forward.
Thanks.
We’ve talked about this extensively in the wardec discord and Pedro and me have been chewing through this. Been a while, but I can give you a short version.
The problem is that everyone can create a corporation literally from day one, which means corporations have no actual value. There are pretty much zero requirements (that one skill really doesn’t count for anything). There is no form of social responsibility. There is no need for understanding what you’re doing. There’s an abundance of corporations that literally all do the same, with no brains behind it. There’s “New Player Corporations” not deserving the name. There’s plenty of dead corporations with names unavailable, potentially forever.
The first step towards a structured society should be CCP increasing the requirements significantly, to give corporations a (perceived) value again. Another requirement should be that characters, who want to create a corporation, should have “served” in one for some time. Activity can be tracked with the Activity Tracker, so that’s possible already.
We also need more types of corporations, but I’m still at my coffee. I can try finding where I’ve written stuff down, though I fear it’s a waste of time. Not because of you, but because of CCP.
Then I’ll blow your mind with this:
One of the points of Triglavians is to make up for the lack of destructions in highsec.
Yes. There is something that manages to transform a lot of people to the cookie side of things. It’s the same technique vets used in the past, before CCP ripped new players out of old players’ hands:
Injecting Adrenaline.
Adrenaline gets people hooked.
This works! I’ve reformed quite a few myself that way!
And it’s much better than trying to drug them with rewards, because it doesn’t actually require content to be made for them (as only players can cause adrenaline spikes) and Adrenaline is a natural drug anyway.
CCP lost tons of old players years ago, who quit because of the ■■■■■■■■ suspect state and protection button, which only purpose was to add a psychological deterrent, keeping new players away from trying shenanigans.