Hey everyone, I’ve been getting asked quite a lot recently about my thoughts on Solo Carrier PvP because of my videos, so I thought I’d put them here for you all explained!
I hope this helps!
If you’re solo pvping in a carrier your carrier is often not the target, it’s your fighters, and since you play a carrier defensively rather than offensively you control the fight by engaging things close range to you, so the fighter speed bonus on the Nidhoggur doesn’t match up to the Thanatos’ fighter HP bonus.
The Thanatos also has the midslots you need, 5 mids is perfect for pvp, cap booster, webs, scram(or MWD if you’re playing safe), 2 omni trackers.
The tank doesn’t matter so much on a carrier since you should always be taking fights you have control over before even jumping in, but if things do get a bit dicey the Thanatos can get around 1.5mil ehp with 3k dps without implants, and that is not cap reliant unlike a shield carrier so if you get neuted out in a nidhoggur you’re basically down to 400k ehp.
You can also bait tank the Thanny really well, it’s something im working on putting together, a 1.3mil ehp hull tanked Thanny that’s actually cheaper than an armour fit one
My fit is:
Highs: NSA - 2 Heavy Neuts (dedspace these) - 2 Fighter support II
Mids: Grappler II - Abyssal Scram (range) - 2x Faction Omni Tracking links - Capital Cap Booster I
Lows: 2x Faction DDA - 2x Steel 25000 II - 2x Faction EANM
Fighters: 6 Sirens (3 preloaded) - maximum Firbolgs (hp + damage)
Cargo: Max 3200 charges - Mobile Depot - 50000MN I mwd
Rigs: I recommend going T1 Trimarks until you’re more confident with the ship cus T2 are 700mil each
Total cost: 2.5bil
The scram doesn’t work with the NSA activated and isn’t 100% required, but it’s handy at times to shut down tackle later in the fight - the MWD in the cargo is there for a refit if you need to get back to a gate quicker if you’re over 50km from gate.
Don’t target their sabre/bubbler straight away, it actually works in your favour if you’re bubbled because you’re not trapped in the bubble with them, they are trapped in the bubble with you >:)
Mmm oh and always the moment you enter a fight after cynoing in pump your cap up to max as priority 1, even more so than killing them off make sure your focus is on max cap - it will save you when you need to jump out!
OH and when you take a gate if you do it like me, always hold cloak for a few moments once you jump through, the session change timer can and will get you killed if you decloak at low hp and you get tackled again before you can session change again.
And my biggest thing, is take your time, recall your fighters, let the enemy shoot you for a while, you have all the time in the world to wait for someone to slip up and come into range of your grapple and neuts and then they are basically dead.
You can volley tackle instantly if you can grapple/neut them because they will panic and try to turn on their mwd whilst not moving fast enough, one cycle from your missiles will take them out…
Don’t always go for the quickest win, killing off their logi at the start of the fight will win quickly, but make everyone else leave fast, if you leave them alive you give the illusion that they have a fighting chance and you can maximise kills.
Always make sure you’re fuelled up enough to jump out (I forgot once and escaped with luck).
Heavy neuts are better than capital neuts, less cap to use, less cycle time.
Always have the NSA set to not recycle.
Don’t put more cap charges in your ship cargo than it’s maximum for 1 cycle, if you have a T1 cap booster and you have 6 charges in your cargo, the first time around it will refill 4, and then it will refill 2, and then you will have to wait to reload it again after 2 instead of 4
Sorry for the super wall of text, but this is most of what i have learned through flying my Thanny solo, i hope it helps