Don’t use abyssals when trying to learn how to run missions. Good abyssals are blazingly expensive and mediocre ones will only teach you to rely on effect that won’t reproduce once you change your the ship.
A Caldari Navy Stasis Webifier can be replaced at any time for 30~50m isk depending on the end of highsec you are, while it has 13km flat out range.
All stasis webifiers can be overheated to provide for another 30% extra range. That given, a Stasis Webifier II, which comes at 1~2m isk, can have that 13km range, too, though only for a limited time until it overheats.
| Item | Range | Heated Range | Velocity Reduction | Velocity Reduction with two modules |
|---|---|---|---|---|
| Stasis Webifier II | 10km | 13km | 60% | 84% |
| Caldari Navy Stasis Webifier | 13km | 16.9km | 55% | 80% |
| Federation Navy Stasis Webifier | 14km | 18.2km | 60% | 84% |
| Republic Fleet Stasis Webifier | 15km | 19.5km | 50% | 75% |
My recommendation would be to read the eve wiki article about overheating, then fit a t2 web on your hawk , fly it into an anomaly or a lvl4 non-burner mission and try grabbing some of the elite frigates within in the 13-10km range , in order to get some experience with the overheat. If you screw it up there and the web melts down, or it causes other modules to fail, you can just warp out, or wreck whatever is scramming you more or less easily, and then warp out, while each time you mess up a burner, you lose a ship.
You can also run the LVL4s regular(s) with your Raven / Rokh / Drake / Caracal / whatever you normally run them with, but try to get rid of all those elite frigates with your primary armament instead of using drones, once again overheating the webs to grab the elite frigs until you attained some familiarity with the overheat effects and optimal module placements… And if you screw up, just launch drones to get rid of the elites, or cycle your microjump drive.
For the dramiel, you absolutely want T2 launchers.
You also want a “real” tank, i.e. Gistum A-Type Kinetic Amplifier - not because it’s so much better then the T2 but because it’s better and it has lower CPU requirement then a T2 and it’s comparatively inexpensive. You want T2 rigs, too. The Dramiel inflicts 150 kinetic damage and 110 thermal damage per second, so the focus of the tank should be on kinetic: Swap a Thermal Rig for a Kinetic one, and use T2 rigs for both.
As the Dramiel flies in a 11km orbit and has a -90% movement modifier web, don’t bother attempting to catch up to it. Just slow it up for the rockets to inflict more damage and wait. The Afterburner can be removed since the Dramiel will not run out of our range (11km is within range to both the faction webs and the rockets), and we will not be able to get close it either, due to it’s web.
The shield booster needs to be a deadspace one. It doesn’t matter which one, whatever you can fit is good enough, but you need 150kin/s and 110th/s tank which no small non-deadspace module can provide for long enough (ancillary runs into reload and you die).
Depending on whether you want to finish fast, or your want to finish safe, put a target painter into the slot that had the Afterburner and load Rage ammo. Your capacitor will deplete in 2~3 minutes so make sure the NPC runs out of HP before that. Or you go safe, and put a Small Cap Battery there, which will allow you to tank the NPC forever, however Rages won’t apply well, so you’ll need to rely on lower damage faction or javellin munitions.