Nerf Anomic Agent Damage to be on pair with armor/shield hardner nerf

Title sazy it all =)

1 Like

So… negligent changes?

Yup

I did Anomic agent angel with highgrade asklepain, perfect skills, x-type hardners and a-type armor repair and it still got me to 50% hull.

[Daredevil, Anomic Angel]

Corpii A-Type Small Armor Repairer
Magnetic Field Stabilizer II
Core X-Type EM Armor Hardener
Core X-Type Explosive Armor Hardener

Federation Navy Stasis Webifier
Republic Fleet Small Cap Battery
Stasis Webifier II

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
[Empty High slot]

Small Auxiliary Nano Pump II
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I

I know there is this safer fit, but this missions should not be that close.

[Daredevil, Anomic Angel]

Corpii A-Type Small Armor Repairer
Magnetic Field Stabilizer II
Core X-Type EM Armor Hardener
Core X-Type Explosive Armor Hardener

Federation Navy Stasis Webifier
Republic Fleet Small Cap Battery
Stasis Webifier II

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
[Empty High slot]

Small Auxiliary Nano Pump II
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I

It sounds like the missions are optimally exciting, end-game content. Why would CCP want to make them boring?

Again my point is that, they balanced this missions to be super hard Pre resistance nerf. Now they are close to impossible if you are not throwing 4bil clone + ship towards them.

They are fine the way they are. Bring a friend. Or decline them. The whole point of them is to give highsec mission runners something to figure out. They are supposed to be close to impossible. They are supposed to challenge even the veterans.

Did Player ships get their damage nerfed?
Now if you were asking for their resists to be nerfed to match that would be appropriate since they were fitted like player ships to calculate numbers.

I don’t care how CCP does it, its just obvious that they need to be balanced after resistans nerf.