Nerf Ganking Megathread

My crew doesn’t die.

They eject into the escape pods and CONCORD lets us go free.

I hope the other people that pretend like nobody quits cause of suicide ganking read this. Besides that i also have other issues with the game that i would like to change but the primary reason is definatly suicide ganking.

O your crew cant die bro :smiley: they all already dead inside.

The very hallmark of any good fantasy game is stuff that doesn’t make sense. Or are you gonna write to the makers of Skyrim and demand to know how a headless zombie can see where it is going ?

So people argue with a stonewall in this thread? :thinking: :face_with_hand_over_mouth: :popcorn:

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No one has ever proven it to be true either.

If it can’t be denied, then there must be proof available that’s it’s true, yet all that anyone ever presents is individual personal views and statements (which are no better or more valid than any other view or statement in the absence of any evidence).

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Max Singularity, First of his Name, got his physics for New Eden canonized. This included, among other things, that the Power Enhanced Generator syphons energy out of deep subspace and thus has a endless supply. However the Capacitor can only “process” it so quickly.

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I never said that nobody quits because of it, just that the numbers that leave have other factors influencing them as well. This game is not for everyone, but Hisec Suicide Ganks can be minimized with some prior planning and being situationally aware… Look at your intended route on the map and watch for hotspots; Limit your load value; Learn to MWD-Cloak-Jump; If you’re going to be doing a LOT of hauling, train into transports ASAP and use blockade runners. And apply Rule #1: Never fly with anything you can’t afford to lose. Ganks are going to still happen, I lost a Viator with About a 100 million ISK worth of Oxygen Isotopes to a Gate camp About a month ago, simply becuse I hit the Cloak F1 key a millisec too early. That’s just Eve.

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You die to suicide ganks because you are mining AFK, or autopiloting, or trying to haul 137 billion ISK worth of crap in a cheap, T1 hauler, probably also while autopiloting…

You are a scrublord, that’s why.

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Been around in Eve for 18 years, lost several ships , me and my alts. I’m ok when it is in low sec , null, or whatever dangerous environment. But i’m fed up being ganked in high sec, i’m playing for fun, do the odd mission. That’s what i like in high sec. And yes, it is totally ok for me that gankers can do so, it’s within game regulations. But Eve management can change those rules,. So i’m going to cancel my subscription, and no you can’t have my stuff, and CCP cant have my $ anymore.

Bye loser.

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Dsle98b

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That’s a long time for any one game. CCP have clearly been doing things right to keep that level of loyalty.

There are very few games on the market that have continued development over that period or that still have players, playing for that length of time. Ganking has been part of that experience the whole time and while CCP could change the rules to eliminate it, it would be yet another change to the game you’ve enjoyed for so long.

Removal of more content isn’t the way that CCP will keep players.

you are wrong

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wow were did you find this!? This really puts a lot of my personal RP/Lore/Immersion bubble in perspective. Didn’t know capsuleer destroyers had 6-20 people!

Surprised this chart wasn’t cited when OP started this thread.

it was put out by the Devs a year or two after switching from the old forums to this one, you can google it and look for images to find this table

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A standard Catalyst has eight gunners, one engineer, seven technicians, one navigator, one communications specialist, a medical assistant, and a lieutenant commander.

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and a Fedo

No, they are banned from my ships.