Sorry, I didn’t mean to imply that you were in support of nerfing! Quite the opposite actually. You have been a huge proponent for people taking personal responsibility in this game and I was using your post to validate that position.
Sorry that I came off as seemingly twisting your position on it!
Honestly I’ve given up trying to talk sense into these crybullying entitled manbabies. But I’m glad you have the patience and fortitude to keep trying. Keep up the good work!
I find your post very long, complicated and I already forgot everything.
I will introduce a new perspective: insurances are granted by the Secure Commerce Commission from the CONCORD Assembly.
If something is destroyed and that something is insured, then bounty hunters would be free to destroy a certain amount of ISK from that pilot. Until that amount is not reached you could kill that person over and over.
This is interesting and PVP oriented and this doesn’t hurt the ganking by itself, which is important! A lot of those miners are simply lowsec pirates and null bears adding afk highsec miners while they gate camp lowsec and null. So when you visit them in their regions they want to kill you, why shouldnt we all hold our hands together and kill all their miners in high sec?
The ISK they make will be used to kill our alts around New Eden, we should be more rebelious and start a new era of ganking as revolutionaries and partisans. A kill is a kill.
Conclusion:
-No insurance? You run your own thing and have your kill right as it is today with no changes.
-Insured? There is Secure Commerce Commission at play and it will let you kill the target over and over. Let’s say the deceased pilot paid 50 mil for platinum insurance and got refunded 150 mil… so Secure Commerce Commission will let people to kill the target until he loses 100 mil.
No. Revenge should have nothing whatever to do with ‘how much’ you lost. Why should you be compensated in any way for losing a 2bn ISK ship when Eve clearly says ’ don’t undock in any ship you cannot afford to lose ’ ?
Revenge should be about honour. A kill for a kill. More to the point, it is about success…which is the best form of revenge. Revenge is when you return to the system where you were ganked as a noob and are in a position to say ’ OK, punk…try ganking me now !'. That is revenge.
“Revenge” in this scenario should absolutely have everything to do with how much you lost but not because of the situation you are picturing.
If EVE really aimed to be a “pseudo real” interaction mmo, everyone needing to fly 2 billion ships around highsec would have absolutely no problem paying a big amount of isk monthly to “CONCORD” or any player institution to actively fund the hunting of those guys that are attacking with cheap material. And that’s the point. If they use cheap material, cheap material is all you would need to destroy them and all the “2 billion flyers” would gladly pay for it.
To simplify this, if you are a bank and the reality is that some random guys just with knives are constantly robbing your stuff, you are not going to hesitate about giving a couple of guns to some people to actively protect you because YOU HAVE THE MONEY. And this is why “revenge” has everything to do with the amount of isk lost.
Anyways, I don’t directly care about suicide ganking, just, please, don’t call it HIGHSEC.
I love seeing gankers doing their pathetic unskilled thing with their need of hurting others because of their low self esteem and then read their generally mean and inconsistent arguments everywhere ^^.
What’s stopping the 2 billion flyer from being in a corp, or at the very least in a fleet, and having intel and protection ? Eve is a co-operative game. Gankers co-operate to gank. What is stopping miners and haulers from doing so ? If someone wants to go it alone in a 2bn ISK ship…that risk is their choice.
I’ll be direct and this will be my last reply here. The same way I just blap gankers and don’t even look. This conversation is as old as the game and it is annoying.
First of all you clearly don’t understand or didn’t want to understand the first simple word of that paragraph: “IF”. Do you know what a conditional means?
IF that IF wasn’t an IF, then the question wouldn’t be “What’s stopping the 2 billion flyer from being in a corp?”, the question to a ganker complaining would be "Why the ■■■■ are you even trying to gank in a HIGHSEC system? You are going to be blapped the moment you turn on your guns and then you are going to be insta killed the moment you enter a highsec system again until you work really hard to get your security status back. Go to lowsec, idiot (or whatever you want imagine).
It is all about game design. You don’t need to give any explanations about how the game is or how it should be played because that is obviously obvious and it is ok IF you are ok with it.
Just, the next time you answer, try to at least answer according to what you have just read and not to what you wanted it to be.
If there is any NPC organization that mainly focuses on the hunting and killing of capsuleers, I see no problem with them granting some LP or other rewards to anyone who kills a capsuleer ship within their zone of influence. Including gankers of course.
Do such groups exist? Drifters maybe… do they pay LP/rewards to capsuleers for anything else, in Pochven maybe? But, CCP clearly could invent such a “criminal group” that then pays LP/rewards to gankers in empire space, sure.
On the other hand, the state usually rewards people rescuing others or supporting the public some way or another, thats quite common within most societies. So I don’t exactly see why “antigankers” shouldn’t be rewarded with assisting the law-enforcement in hunting down wanted criminals. The rewards must be balanced of course, but that could be content for a detailed suggestion in an own topic.
Well, no, the exasperated person is me…as these sort of threads would make Proust’s ‘eternal recurrence’ seem trivial. I can imagine the very last microjoule of energy in the hyper-inflated, black hole decayed, far far distant heat death universe when every wave function in the entire cosmos will be quantumly entangled with Eve Forums will probably be used by someone to bleat ’ when are CCP going so solve ganking ?'.
Thats not really the same. A drug cartel won’t pay you money if you randomly beat up someone somewhere. They are “criminal” because their actions are considered illegal by the state. They however have no philosophy of “just doing evil for the sake of doing evil” so they would reward anyone doing something bad that is not directly tied to them. -_-
However, an organization that specifically hates capsuleers and capsuleer-tech would be a possibility in the EvE-universe and such an entitiy would probably pay for acting towards their goals. Could be even some religious stuff, an old Jove splinter group or whatsoeve that specifically targets the four great empires and their use of capsuleer technology.
Well a new organization is also possible but it is not out of the question for the pirate factions to have reason to want destruction in hisec for one reason or another.
Blood raiders might pay good ISK for capsuleer corpses to extract some juicy blood from them for example and probably other pirate factions can have lore reasons for supporting one or other kind of criminal activity in hisec as well.
But even in general it could be explained lore-wise that any criminal activity takes away CONCORD forces from performing duties elsewhere or whatever such one can come up with.
well, we will disagree here. “one reason or another” is too vague in my book to base game design around it. While the level of technology might be different, human behavior in societies shows parallels and similarities over centuries or even millenia. service to a community is usually rewarded by that community somehow, violation of the rules of the community is punished one way or another.
As you can currently observe in the real world, random people are rewarded by government agencies for random acts of good in many civilized countries. there is no need of any kind of contract or agreement and the rewards vary greatly, from just public honoration over medals to (very limited) monetary rewards. Could be someone who saved a life, someone who stopped a fire - or someone who helped catching a wanted criminal. You will however hardly find any criminal or even terrorist organization that gives money to a complete stranger for murdering “someone” completely unrelated to them or beating someone up. they might have specific goals they reward outsiders for (thats why you can run missions for them), but giving money to outsiders for random acts of evil? Never heard of that. And “disturbing police duties” is … thin. very thin. No criminal entity would pay for that even remotely if not specifically agreed beforehand. Which already exisits, that would be a “mission”.
I personally have no problem with some kind of reward system for killing capsuleers in specific areas, but it should be explained and designed well. If gankers would get LP for their ganks with it, fine for me.
Nobody talked about “full” realism. Don’t be a troll. But quite some realism. As you do. Or at least I suspect that you expect that if you fire at another “ship” it does “explode” at some point do you? The “sci-fi” is just a fassade in all games, but the mechanics of interactions behind that fassade are clearly human and very near to the real world. Basic stuff when learning game design.
Ad hominems just discredit you, either be capable of discussing a subject even if someone you don’t agree with without trying to discredit them by putting labels on them or your posts are null and void. The choice is yours.
Mechanics and lore is designed to support the game not the other way around, if space ships for the sake of whatever developer decision do not follow newtonian physics and instead are submarines they implement it that way and even provide some lore based mumbo jumbo technobable to warrant it about PEGs or whatever. Is it realistic? No. Is it even remotely realistic? Most probably not even that. It is just an excuse for the sake of having one. Yet it is lore and the mechanics of the EVE world.
Besides EVE takes place ten-thousands of years into the future or whatever, even human behaviour change over time, let alone the fact of augmentations and boosters influencing that to name a few. So it is quite unrealistic to expect humans then and there behave like Earthlings from this century.
So even on its own and based on developer methods of gameplay first and that is supported by mechanics and lore not the other way around your argument holds no water.