There is an assumption there. I know some freighter gankers who use the proceeds to fund small gang pvp. They don’t just roll their profits into more ganking ships in a never ending cycle. I’ve also met gankers who don’t gank at an obvious profit. Some of them gank to control the value of certain LP stores and some of them gank to control certain belts and the local price of minerals/ice.
Kills are your currency of choice in eve. Personally I find amusement in a lot of different activity. Sometimes going back to basics and seeing how quickly I can get back out killing ships after shutting myself off from my wealth is what gets my endorphins running. Sometimes the kills and pvp are just a framework for hanging out with my friends and chatting.
Some people get their endorphins from blowing up NPCs and players that might as well be NPCs.
The isk debate and the gratification debate are two different things.
There is commonality and the vast majority in most cases believes in basic idea like let’s not kill eachother, steal from eachother etc. it’s not as bleak as all that, but there are no guarantees you aren’t talking to an outlier.
I actually find the idea of universal good and evil more depressing because they can be used as concepts by society at large to wash their hands of a number of responsibilities.
An example of that would actually be this whole ganker debate. Some people say gankers are all bad people and the problem with the game. Ignoring the possibility that they are a symptom of problems in the game that we all contribute to. The same can be said for the ‘CCP bad argument’ many of the problems put at their feet we could sort out if we all got our ■■■■ together.
Thats funny, because Albion Online doesn’t even allow equivalent of “ganking in highsec”, ganking is only happening in their equivalent of lowsec and nullsec there.
Note that players in AO can still kill each other in yellow and it happens frequently (because players established it as a training zone for red/black zones), but killed player in yellow doesn’t lose and therefore drop his items, all that happens is that he loses durability on them so he must repair them from npc so it should be no big deal. Which it isn’t shows that not even if loot would be preserved, the Jedi would stop asking for ganking to be removed completely from the game.
And the other half of carebears believe that ganking shouldn’t net any profit at all. So essentially carebears will never be satisfied till two contradictory conditions are met. Which brings us to the real agenda of them - remove U-PvP from the game completely.
And as we know from AO, this won’t end up with highsec. For example lets say that CCP will cater towards carebears once more and make that change that is now on Chinese test server. Assuming that this change will be offset by the fact that you will no longer be able to do anything wortwhile in highsec and it will force players, who wants to do their high-end PvE or mining again, into lowsec, then the whole debate about U-PvP starts again because “other players are harassing me and prevent me from doing what I want to do”.
I mean gankers are carebears too so you should probably learn to get along rather than being at each others throats all the time. You both want risk adverse play style so you have plenty in common. Now go find your a compromise.
Compromise? When the gank-haters goal is to remove ganking from the highsec completely and they won’t budge an inch from that goal? That is kinda hard to do you know.
Several of us, psychopatic gankers, already shown a willingness to do some compromise. I for one consder -10 security chars being able to dock in npc station stupid also. But that is never enough for your kind. And it will never end until ganking is gone forever and you know it.
There cannot be compromise if one party never intents there to be one. And it is not our party. Furthermore over the years there were only nerfs to ganking and hardly any buffs (and when something indirectly buffed ganking it was shortly revertad after). So right now, there isn’t time to nerf ganking even more. Not without compensation buffs anyway.
The loss of ships is a foregone outcome it is just opportunity loss. It doesn’t make it risky. There is a risk that you could fail the gank, but it’s pretty small especially if you have scanned their fits and brought enough catalysts to break their tank.
Tell me what you consider the risk in that? Because I can’t see it. You are calculating damage vs the fit just like the pve players calculate their damage vs the site/mission.
We hardly scan our victim fits. It is too risky. One would have to be totally dumb to not realize his fit was just scanned, and you need multiple tries to get his full fit.
I am not saying we never scan them, some are at least sometimes doing it, but it is more often an educated guess than anything. Gankers simply bring enough ships to break the biggest tank that ship could realistically have and if they don’t have that many ships they don’t even try. Or they risk it sometimes and fail.
Wow your really worked up about this. I don’t think ganking is going to get a nerf don’t worry yourself. After all most of the CSM is goons and they were the OG gankers.
What a nonsense. We play by the rules. The game was from very start designed to allow what we do. It is you who come 20 years later and desperately cry for this to be removed.
Yoru argument is like if I came to The Sims forum to start advocating that ganking should be possible and then throwing everyone who will be against that idea this line of yours lol.
I’m 90% sure you are being a troll. But on the off chance go look up risk and then look up forgone conclusion or opportunity cost. Both apply.
If something is 100% going to happen then it is not a risk. There is no chance on it. You use those catalysts or talos or whatever you are ganking in as ammo. They are an expendable resource you know isn’t coming back from the gank.
That is what you call an opportunity cost for your kill.