No game needs to be for the principle to apply.
Problem solved then I guess. Go tell CCP not to worry about falling player numbers and losing money on the game, because you said it’s fine that people quit.
This is happening because CCP is desperate to find new players. Refusing to accept any compromise for new player experiences is certainly not going to make them any less desperate.
Again, because they will have built up a buffer. I’m not sure how I’m losing you. Here, I’ll try to simplify it right down.
Player A. Plays for 2 weeks, gets killed loses everything, loss of progress: 100% of total gametime.
Player B. Plays for 10 weeks, gets killed, loses last two weeks of gains, loss of progress: 20% of total gametime.
Of course they will, because someone 2 months in will have more experience and more built up assets to be able to more quickly recover. By your logic I’m 18 years in but should still feel the same loss if I lose a barge as a new player does.
No, I think this because I understand how trade hubs work and know it has sweet FA to do with the safety of the system the actual hub sits in.
Go argue that with CCP because their research clearly shows you are wrong, which is why they stated at fanfest they will be addressing this.
Again, nonsense. That’s just you as an already established player, pretending that every players has to fight through a gauntlet to be permitted to stay, even though it’s highly likely you had no such restrictions placed on you when you joined.
What you want is to try to paint the game now as some hardcore experience so you can say “and I’m here so I must too be a hardcore elite!”. Goddamn phoneys the lot of you.