Look at you, you problem solver you.
I should probably be taking notes. If I had asked that from the start I’d have saved a lot of typing.
Look at you, you problem solver you.
I should probably be taking notes. If I had asked that from the start I’d have saved a lot of typing.
Cool, thank you.
Well, this reminds me that a good way to take on this discussion would be monthly CONCORD Crime Reports, showing the public the exact number of ships illegally aggressed and destroyed, which systems were the most dangerous ones and who was the most successful aggressor. Basically every law-enforcement-entitiy needs to report on its work and the game itself would greatly benefit from it. Gankers could even use it as trophy board -_-, Antigankers as data for strategic planning and the random joe at the boards as base for discussion.
Id rather CCP put the effort into the Security Reports they used to do before they got bored of it, detailing how many bot and RMT accounds had been banned in a time frame.
Its obviously not worth the effort to them, yet Square Enix does it regularly.
Wierd that.
They didn’t state that, they literally and categorically stated the exact opposite.
@Lucas_Kell , awesome work…
So why isn’t CCP banning us?
You claim that CCP has determined that we are griefers, and yet CCP isn’t banning us. This certainly indicates that your claim is false.
Ok, well, it sounds like CCP is ok with what I’m doing.
Let me know when I get banned!
You are lying again, Lucas. Rewatch the fanfest presentation to avoid spreading further misinformation.
CCP said that griefing is something they are concerned about.
CCP looked at two main patterns of gameplay; griefing and ganking.
Their “efforts will almost exclusively focus on reducing the the griefing aspect not the ganking aspect. So, gankers, you’re safe.”
Did they give a definition about what they consider “ganking” and what they consider “griefing”? If I remember correctly they said something along the lines of “valuable ships, to make a profit, thats okay” and “blowing up empty ships, just for the sake of blowing them up, thats evil”. Do I remember correctly?
Did you watch the video?
It’s asinine to keep talking about what the video said, you can watch it yourself - it’s pretty obvious what they did or didn’t say.
Lucas Kell has a history of deliberately distorting and misrepresenting the facts.
If you have a system whereby you can just do stuff 100% safely then Eve just becomes another run of the mill MMORPG. The problem is Highsec is advertised as “safe” and so when people finally realize its more dangerous than Lowsec, they get upset. In reality, the 4 empries in game say its “safe” because of Conchord. Empires always lie.
One of the things that intriqued me enough to play this game and give it a go was the simulation aspect/idea. The Idea all resources are player-made with risk, that everything has an actual value on this basis. Make things 100% safe and you’ll flood the market. In a way the gankers do us a favour, they simulate the highway robber (carjacker in modern parlance).
There are solutions to these problems anyway, not least of which, appeal to the authorities inside the game to help you. Move your fleet somewhere, pay your taxes to the alliance/pirate group. You get access to intelligence groups, to defenders etc. Gankers suddenly have to actually earn their kill.
So nahh, I dont like this idea.
Even if we assume that all 8,000 of 80,000 players quit within 2 weeks specifically because they got ganked (which is in no way the actual statistical truth, but just a worst-case scenario), then when imposed into the 7% 2-week retention rate from another one of CCP’s presentations, that means that a total of 10.75% of all players under 2 weeks old quit because of ganking.
That’s a de minimis consideration. Why are the other 89.25% leaving? That’s a much greater and more important figure to address as far as player population and retention rates are concerned. Yet for some reason, anti-gank advocates present ganking as the main issue affecting new player retention. And in reality, if we assume that only a fraction of the 8,000 new player gank victims leaves because of ganking, we start dealing with rates so low that they fall into the margin of error.
That wouldn’t necessarily increase the overall quit rate. Percentages aren’t additive.
You’re flip-flopping on the narrative that you yourself have been pushing over the past few days, wherein you’ve been claiming that the longer someone plays, the less likely they are to quit the game. Case in point:
It sounds like you’re trying to build some kind of convoluted curve to explain player retention. “Players under 2 weeks old quit if they’re ganked, but they aren’t as likely to quit if as players 2-4 weeks old if they’re ganked, who are also much more likely to quit than players who’ve been playing for at least a month, who decided that they love the game so much that they’re willing to repeat all of their content if they get ganked at that point!”
This is nothing but as unfounded theory. You can’t state this with any degree of objectivity unless you do a lot of work to prove its validity, and your statements are devoid of phrases such as “I think” or “I believe.”
Also, as someone who’s made literally hundreds (of not thousands) of players stop playing the game through the act of legitimate PvP, I can safely say that my anecdotal (but vast) experience is contrary to your claims, and that old players taking large losses are much more likely to quit than new players taking small losses.
Edit: fixed some quotes.
If CCP thought I was griefing people, they would ban me.
My presence here proves that Lucas Kell is dishonest.
Do people not get kill rights on them for ganking? If so why are people not activating them to make the gankers ‘gankable’ ??? or does it not work that way?
It isn’t. Because you can’t assume something is low value just because it’s T1 or flown by a "newbie’.
And that’s where your crusade falls apart LOL.
Newbs are already protected. Once they leave there, they are in the deep waters and should act accordingly LOL.
Cause you don’t provide any credible data and you shot your own credibility to quafe so uh. What don’t you understand?
Most veterans don’t cause we learn and stuff. Its only the newbs who put their life savings into a golem then undock into local with Hawk and his 12 alts on the undock LOL.
Because majority of the gankers are already -10 security status hence outlaws who can be shot on sight without activating kill right. Why is nobody shooting those? Well, mostly because the gankers are docked or orbiting citadel in tether prior to gank (as they cannot stay anywhere in open space longer than 6-10 seconds), because most players are not paying attention to what is happening in highsec, they are autopiloting or jumping gate-to-gate mindlessly and because it is kinda pointless because NPCs will kill those players anyway. Hence you would be whoring if you shoot them. Some players does this anyway as it is their only chance to get some gree color on their killboard, but gankers have always the option to gank elsewhere if there are peoples who are able to prevent the gank and thus completely aid them → gankers choose where to attack, anti-gankers can’t be everywhere.
That is his entire method. Flip back and forth between several mutually contradictory positions. This is what someone who wants to be ‘right’ at all costs will do…spin such a web of stances that they can claim ‘victory’ however the argument goes. I’m not the first to have pointed out that this is utterly dishonest.