The entire thread makes it abundantly clear that you are not the slightest bit interested in actual facts. Again and again you dismiss actual facts as ‘irrelevant’ or ‘just your opinion’…presenting your own personal opinion as if it were the one true source of facts.
What we end up with is not a debate, but you just railroading your way through everything…saying whatever is necessary to be ‘right’ in any post, even at the expense of contradicting yourself multiple times as many have observed.
It has been explained to you a million times that the counterplay ( your latest obsessive dictionary word ) to ganking is to avoid being ganked. It has nothing to do with anti-gankers. Quite how something so simple manages to go ‘wooooosh’ right over your head is baffling.
The way you just repeat your ‘counterplay’ nonsense again and again ( just like you rambled on endlessly about ‘advantage’ on another thread ), despite having the reality explained to you repeatedly, seriously has all the hallmarks of trolling.
Some people just have to be heard. No matter what.
And they are not satisfied until every agrees with them. Right, wrong or Indifferent.
It was interesting to see some person make an observation that after returning to the forums from a prolonged absence of a few years, Lucas was still going on about the same thing.
It has me really curious as to why he has taken such a staunch hard-nosed position.
Yeah come on, we don’t really need to discuss that it would be pretty simple for CCP to just transfer all clones (including home station setting) to the nearest NPC lowsec station. I would laugh at them if they would simply overlook that issue.
That stuff is deep in the legacy code base. It’s been part of the game since alpha. Assuming it would be simple is an assumption just as likely to be wrong as right; and none of us can say with any certainty either way.
However, if you want to outline a complete proposal go ahead. At the moment, we only have what you’ve written to go on; and it’s far too simple to be effective.
Of course it is. How is it that you are the ONLY person who fails to see that ?
And no, I could not give a damn about the Concise Lucas Dictionary in which words get twisted to mean what you want. That is just trolling.
Taking steps to counter being ganked is by definition counterplay. Only a complete idiot thinks otherwise. Heck, counterplay exists even in chess when no piece is taken but a move is made to avoid a piece being taken.
But even your obsessive use of the word is trolling…as the fact is that the issue is that a person can easily avoid being ganked. It is you who insists on trolling with ‘counterplay’ because the word ‘avoid’ gets closer to the truth…which is the last thing you want.
The last supermassive black hole will have evaporated from Hawking radiation aeons before I agree with Lucas on anything. There are probably not enough atoms in the entire visible universe to make up the size of the number of posts this thread will have by then.
As much as it look great on a first glance it doesn’t change that much and I suspect it will have negative impact on highsec residents.
It changes nothing for nullsec residents. Those are hauling their stuff to and from Jita with nearly perfect safety using Jump Freighters and this changes pretty much nothing for them.
Highsec residents would with these changes be even more inclined towards moving to caldari space which is already happening due to the other trade hubs like Dodixie dying, I am afraid that 50+ jump trips via lowsec will not resurrect the trade hubs, rather it will incentive players to move closer to Jita. This is apparent from what changed in the 3 years I was away to highsec pocket regions like Solitude or Molden Heat, they are nearly completely dead… And this will sooner or later happens with the regions which this map layout cuts from caldari highsec. Maybe Amarr space will survive this, but Minmatar and Gallente are unlikely to.
I don’t know what is PCU on chinese servers, but the PCU on Tranquility is way too low for this to work. The idea of separating highsec faction space is great, but I don’t think it will lead to the desired effect due to players being too lazy or rather game is way too time consuming in 2022 and neither new players nor many older players wants to spend the extra time or effort to do things they want. And this will surely increase both.
What we need is to shrink the space to force players to interact between themselves more. This won’t really change anything in this regard, will just make highsec residents even more limited in where they can fly.
Because I’ve seen official presentations and letters from CCP that claim that ganking does not have a detrimental effect on player retention. Veteran or newbro.
So if I’m working with old outdated data and/or references, I would love to see any updated material.
I’d say the counter role is currently filled by NPCs, both in terms of CONCORD and the Facpo.
Their presence, especially CONCORD really prevents much opportunity for any player driven counter-play on a significant scale, simply because the NPCs are too quick and too efficient.
However, I doubt too many people against ganking would seriously suggest removing them or significantly nerfing CONCORD to allow players to fill the gap instead.
I know that was directed to Aiko, who is overdoing recently, but I would like to reply to this too.
There are three reasons that I am engaging, or used to be engaging in this pointless thread.
I love (and hate at the same time ) this game and I would like it to get better or at least not worse. This is why I am suggesting improvements or ideas that I believe would make the game better or more balanced despite I know that CCP doesn’t give a and it is just waste of time doing it. I am amateur game designer and programmer myself and I enjoy modding games or modding/improving the mods to games. Whatever I play, I just see what could be done better and if I don’t have the opportunity to change it myself I like to talk about it with developers or if that is not an option that at least with other peoples who play the same game as me.
And obviously this is why I am arguing with those who wants to remove ganking out of the game as that is content that I enjoy doing in this game and I believe that without it the game will die or at least gets significally worse.
The game is bland and plays itself. For example right now I am doing lvl 3 distribution missions. And while doing this (or other activities I do like ganking Leopards at Jita undock or lvl 3 security missions or hauling stuff to Jita or perhaps even mining with some of my alt, the game doesn’t require a lot or any of input and all I can do is to watch the screen and game playing itself for most of the time. So during this I read forum (I am not into Netflix really although I have it subscribed…) and sometimes write there myself like just now .
I liked discussing with others and perhaps persuade them they are wrong or rather that I am right by countering their arguments. But that was until I realized that majority of the posters here are gank-haters with an agenda who are not here to discuss, but to endlessly spam and troll. Which is why I am not posting as much anymore. There is no point discussing with peoples like @Dracvlad , @Jesse_W_James , @DrysonBennington and @Lucas_Kell . What is happening to this thread in like last month is insane and it is no longer even enjoyable to read at all. I skip most of the posts these days (most of them are automatically hidden for me anyway, although the ignore feature is buggy lately and some of the posts are normally visible to me and sometimes the quotes of someone else to someone I have blocked aren’t empty either).
So yeah I gave up. Go and destroy this game if you so wish. At least I will be able to win it .
Can you imagine if someone like Lucas or Vladdie were a senior GM?
I bet they’d do stuff like teleporting away their titans when in danger, or forcefully deleting wars against them that were fully paid for because they’re legitimate targets, and then not even refunding the war fee.