Go tell a police officer to become a social worker. It is not my intention at all to teach anyone anything. I want to be able to track down, hunt and blow up criminals as soon as they stick their nose into HighSec. I want to make it hard and risky for them to even try to get grip on a target and probably lose some ships if they are not careful even before able to do so.
No AG wants to kill structures at all. These structures may stay there as long as they like, they just should not be able to harbour wanted criminals in HighSec like no private person or company can harbour wanted criminals, because Police would kick in their door pretty soon. Sec-Status penalties shall always overrule all other standing benefits.
I want to be able to track down, hunt and blow up miners as soon as they stick their nose into HighSec. I want to make it hard and risky for them to even try to get grip on a rock and probably lose some ships if they are not careful even before able to do so.
Doesn’t work since they use Citadels these days where they are tethered.
Does work in like 0.1% of all cases and only 1 time anyway. Tether radius is just too big to do that successfull and they can instantly dock anyway even if you hit them. Falls under “minor disturbance”. Really really minor.
Cannot prevent 99% of ganks since the damage is done already before you have them down. Also you would risk a ship of like 150-200Mio ISK to really deal some damage quickly. And they could simply decide to gank you as well as soon as you have aggro. Real risk and possible reward are in no way balanced here, its extremly inefficient anyway.
Extremely unrealiable, you barely take 1 Catalyst out of the equation and the gankships are soooo cheap, they just send more than they need anyway.
Would result in a criminal act to shoot the scout, not an option for law-abiding citizens. Looters are sometimes caught, but since you can pre-align, steal and instantly warp or put the loot instantly to a non-aggro alt-hauler via noobship that takes the suspect-timer, doesn’t help at all in most cases.
That kill, or even group of kills, would be deemed “statistical outliers” and not worthy of mentioning.
The full picture is here instead and makes it even less important. Let’s stick to the Marquess of Queensbury rules, shall we ? Unless you deem it necessary and delightful to character assassinate someone for a “fait divers” that occurred in circumstances that are not verified ?
P.S. @Aiko_Danuja I know you can defend yourself. I’d like him to put up a clean forum fight, is all.
fixed the link
Whining is what the gankers do anytime anyone suggests any changes.
I do, but I suggest changes or support them when I think that would make the game a better game. Feel free to disagree and stop crying so much about poeple calling HS ganking what it is: cheap and based on bad mechanics.
It doesn’t upset me. I just find it ridiculously stupid, thats all. Thats why I suggest and will keep suggesting to remove that ridiculous protection for wanted criminals.
A fast locking Loki can alpha a Catalyst off the field from 20km. Well out of blaster range. That can significantly reduce the DPS.
So bring more ECM - or are you hoping to do this solo?
Shoot them when they go suspect.
I didn’t say the options are easy, but they’re not impossible. I do wonder why you care though. Why try to save people who can’t be bothered protecting themselves and are ungrateful/oblivious when they are saved.
It’s convenient that pointing out frigate kills is a “statistical outlier” but claiming that gankers don’t kill frigates unless they are hauling is accepted as fact. It’s almost like your bias matters more than the actual facts.
And lets be clear, Its not a dig, I just thought it was funny that I had Feridad claiming that low value frigates don’t get ganked and Aiko claiming to not know anyone that ganks frigates on gates and had recent killmail disproving both.
As it currently stands there is no rule against killing low value frigates for no reason so it’s entirely understandable that it happens. I just don’t think it’s part of a reasonable debate to make clearly false claims that it doesn’t happen.
How many links do I need to drop you for it to stop being an outlier? At what point do you feel you need to present more than the zero links to evidence you’ve so far presented to back up your ridiculous claims?
Except there have been figures in the past and there’s no reason to suggest that it’s significantly less common now. A cursory glance at the killboard clearly shows low value T1 frigates being popped all the time by gankers.
It’s not about saving people, it’s about play and counterplay. Gankers play the role of the space pirate but currently it’s impossible to play the counter role because being an antigankers is basically impossible to do.
Yeah nice, thats one of 53 Catalysts down and you have weapons timer. They will probably need only 35 anway to kill that freighter so you made no difference unless you suggest to bring 20 such lokis. In that case they simply use 2 tacklers and do the gank on the other gate. Which you cannot warp to fast enough and you also can’t know before on which gate they will do the kill. So you now suggest to just use twice the fleet?
Well out of blaster range is nice for the first shot, but they then jump just another 10 catalyst right on top of you, while sucicide tackling you with a cheap frig. And then youre 350 Mio Loki ends up on the killboard. Thats why nobody is doing it, it doesn’t work reliably.
As said, it doesn’t change the outcome since their gankships are sooooo cheap, they just calculate it in and send 3 catalysts more. Doesn’t even matter to them.
Yeah, you have no idea what you are talking about. Scouts don’t go suspect, Tacklers have their job already done when going criminal, so no real gain in shooting them.