Nerf Ganking Megathread

That’s not what I was talking about and you know it. Stop trying to pick at straws. I am talking specifically about the act of ganking by ganking characters, which is the focus of everyone’s nerfing efforts. You literally just low-key advocated for suicide-gankers being unable to dock and/or jump through in high-sec:

Which was never a consideration for you as an (alleged) low-sec pirate. You’re shifting the goal posts so far that they’ve disappearing over the horizon.

Yes, your idea, just like the ideas of every other carebear that pretended to be a real PvP low-sec/null-sec hardman before you, is to send all of the “griefer gankbabies” somewhere where they can feed massive blobs, super-capital fleets, et cetera.

You’re right, I don’t want that. I’m predominantly a solo player, and occasionally get a single friend to join me on my activities. What exactly do you want me to do in a high-sec POCO war (literally the only form of non-ganking high-sec PvP content left in the game) against entities that can field 100-200 people for defense on a slow day?

Ok. Lets, for a moment, assume I believe you and you are arguing for the Solo-Ganker or the one who has “occasionally a friend joining him”.

We do talk about 1-2 Destroyers here ganking a barge, venture or factionfrig, (2-4 if you both dualbox), right? Well to be honest these guys are no problem at all. Not that I believe for a second you couldn’t afford your gamestyle any more if Coercers and Catalysts would cost 4M instead of 1M. And thats so far everyhing I really asked for. Everything else was just food for thought.

But lets assume we both want to have this “little ganking” untouched to preserve the fun for you and your mate, while making it significantly harder for the “big guys”, the organized ganking corps and alliances that run rampart throwing 30 destroyers on empty freighers, orcas, battleships and so on just because they can and have billions over billions in reserves to fund it. What would be your proposal to stop them or at least make it significantly harder for them, while not harming your solo gamestyle?

I’m not a ganker.

I will probably be one soon, though, since I might have more time to play, and there’s literally nothing else for me to do.

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In that case I nevertheless have understood correctly that you don’t want to have this “opportunity” or “gamestyle” of “solo gankers” have nerfed because you feel its a valid approach on the game for ppl who want to have some non-consensual PvP in highsec but cannot or want not to engage with the large forces who can bring dozens or hundreds of players to the battle, right?

OK then, what can be done to enable small groups to keep engaging their barges, frigs or blingycruisers with one or a handful destroyers but stops large groups from just blowing up every ■■■■ without real costs or consequences with an armada of altchars, laughing their asses off while ruining other peoples day on purpose?

No, those are two entirely separate considerations.

My argument was that CCP removed all avenues for high-sec PvP except for suicide-ganking, and what’s left of the war system, which is mainly relegated to POCO wars between large entities, and a few large wardec groups putting out blanket wars against anyone with a structure.

Your response to this was that it’s a lie that there’s no high-sec PvP, and if I want some, I should just poke one of these wardec conglomerates for some “gudfites.” This shows that you don’t understand the current state of high-sec PvP. You don’t understand just how not viable this is, because if I were to do that, my structure would get instantly taken down since I wouldn’t be able to defend it against one of these wardec conglomerates. That’s the system that CCP created by tying wars to citadel ownership.

Ganking is a separate (but related) consideration to this. The increase in ganking is mainly due to the decrease in the availability of other forms of PvP in high-sec. You want ganking nerfed on the grounds that it’s becoming “too much,” without providing any sort of giveback to gankers, or addressing the underlying reasons why ganking is now “too much” in the first place.

This makes it evident that you have anti-high-sec PvP bias, regardless of the claims you make about your (unsubstantiated) credentials as a player. Your modus operandi is the same as that of pretty much every single carebear who is vocal against nonconsensual PvP in EVE, in that you are seeking to “address” (nerf) whichever method of piracy is flavor of the week at the time, and when that’s done, you will move on to the next one, without ever taking a step back to balance things out through buffs elsewhere.

In this case, you are asking only for an increase to the cost of ganking, with the intention of decreasing the volume of ganking that happens, without also asking for some kind of mechanical change or addition that would possibly make something like wars, or baiting, more viable.

We’ve seen these tricks and are familiar with them.

I still don’t understand why so many people think the huge groups of hyper organized gankers and poor solo freighter pilots are different people. In my experience, there is a massive overlap in that they are both actually alts from enormous null sec corps. That poor freighter pilot in an NPC corp who gets dunked in an empty ship in Uedema isn’t some hard working single dad just getting in an hour a week trying to relax. He’s a TEST alt getting dunked by goon alts, on purpose, to hurt TEST. Viewed in that light, why wouldn’t you kill empty freighters and haulers? A lot of times there a lot more reasons at play than ‘doing it for the luls’

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Can you elaborate what exactly you want as “PvP in HighSec”? I don’t really get it. You go over and over what is not possible and viable and why not and that you don’t want that but I don’t really see the point what exactly you want to do? As far as I know you can still shoot MTUs, steal from cans, bait with cans or wrecks and so on. You just don’t find many people who fall for it. So what is it you want in your “PvP”?

Do you want “fights”? Or just victims? You can go into abyssal provings all day long if you want to shoot opponents. Or go join FW and fight over beacons in frigs, destroyers, cruisers. Even only a handful of jumps from High if the replacement logistic is what bothers you. Even the rewards can be quite good, its just 1 jump out.

Why does it HAVE to be Highsec? I don’t get that obsession that you want to have full protection from all the “large groups” (or basically anyone who could effectively disturb you) but be able to jump on single targets with overwhelming force at the same time, declaring that a “game style”. Lets face it, in 99% a gank is not about a “fight” at all, its just a numbers game and a question of executing a few easy steps in the right order, making the victim have close to zero chance of survival. If that is what yo want, go do it, you can still do it if destroyers are a bit more expensive or if you are forced to use an Omen instead of a Coercer.

I want the entire system to work the way it did in 2009.

I want to be a pirate, I want to be a bounty-hunter, and I want to be a mercenary. I want to have targets who, through their own initiative, are empowered to fight back or even go on the offensive to make me a target in turn. I want this to be viable on a small scale as well as a large scale.

I don’t want to shoot fish in a barrel (e.g. sitting on the Jita undock as part of a blanket wardec conglomerate), nor do I want fair, honorable duels in arenas.

Because that’s where 75% of the game’s population lives, most of the game’s destruction happens, and where the most economic opportunities are located.

I never said this so don’t put words in my mouth.

No one’s ever said this either. Not from the ganker side of things at least, so don’t put words in other people’s mouths either.

Because it breaks the narrative that these freighter pilots are poor, new, casual players who are getting griefed out of the game by the sociopath try-hards, which is a narrative they need in order to be able to guilt-trip anti-PvP changes from the game’s community and developers.

I am not, nor have I ever been, an executor of the mighty Goonswarm.

You’d have to be absolutely paranoid to think that the Mittani might have asked me to return from my adventures in World of Warcraft, just to supervise the Great Ice Interdiction of Dodixie. For what purpose? Just to gank freighters indefinitely?

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I was usualy alway pro ganking… but high sec ganking is completely out of hand at the moment. I will probably pause playing the game till tehy fix it.

Ganking is not really PVP. Its like shooting a dead duck.

If they can’t gank you, they can’t profit?

LOL you make like gankers are hard to avoid.

Can I haz the stuff?

So you’re saying that gank victims aren’t players?

Semantics aside… PVP is imho if 2 players (or more) battle it out. If you shoot a freighter in high sec its like shooting a dead person.

LOL nope. Its all PvP bruv.

Maybe its good you’re leaving. EVE is obv too much for you.

The answer of a real dense person

Oh? I’m not the one who can’t figure out ganking is PvP LOL.

I don’t think anyone is disputing the meaning of the term “battle.”

What is being disputed is the term “player.” In the game, you can attack NPC entities (“environment”) and you can attack other humans (“players”). Regardless of whether a battle is taking place or not, is the act of attacking another player “PvP” or not?

My only regret, not have been accepted in Karmafleet. F

Now, what are we discussing anyway?

Can we start from here and ignore all the lame and naive hundreds of posts and alts? Plox?

Why would your ship deserves a free pass around? 3..2..1.. go!

I was at Uedama today and saw the ganking, and the anti-ganking…while on my way back to corp HQ. The chat in Local was quite amusing, as those who were there will know.

Personally, I found it astonishing that clueless people were still entering the system despite the fact that the map said ‘303 ships destroyed in the past hour’. As I have a scout alt in Uedama I know there are quite a lot of times when there’s no ganker activity…in fact I’ve transported weapons and ammo to one of the stations there ( Uedama is quite short on a number of items )…with no problems at all. I could make quite a nice little business selling arms in Uedama.

In that respect I tend to agree with Aiko that a lot of the victims are just stupid people who are either AFK or have no idea how to avoid being ganked.

But…I also think anti-ganking is a quite legitimate activity, and that if people don’t like ganking they should quit whining and join the AG crowd. The only reason AG is not more successful is there aren’t enough people doing it.

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