*Some critique on the side:
Those of us engaging in pve occasionally have already noticed a slight downward trend in the art work (see remove rock shards from mission sites) that goes a bit further than “de gustibus non disputandum est” (there’s no discussing taste) : plenty of flat colored ship skins on a repetitive and uncreative scheme, recycled armor suits (trig and edencom recently), space glare and omnipresent “space stink” in mission sites (fog and glare make for great backdrops to impair visibility of the module icons), not to mention the latest splash screen with its bright yellow tones - always a winner in a space game. Most of those aspects cannot be toggled via ye olde esc window options, so they stare you in the face constantly.
*Back on topic:
Taking out what little depth there is in character creation - and yes, we all know bloodlines don’t matter except for original home base - is a big step away from immersion. Even the newer generation of players expects immersion via the character. If the simplification is a necessary step for what follows - although the link is not apparent - it might be a first step to produce something worthwhile. The question is, is that what really lies ahead ? Btw, taking the portrait step out of the character creation sequence was a big mistake.
@Brisc_Rubal and @Mike_Azariah, here is some context to make the contrast and the underlying question very clear, from the EvE Vegas 2019 Art team presentation: EvE Vegas 2019 Art of EvE 30:09. Yes, he opens the sequence with “no promises and all that stuff” but what OP demonstrated is diametrically away from what the future exploration was reported to be. Without any Vegas, or FanFest, or anything else for updates we’ll have to ask you kind gentlemen to park your Magic Buses and send your Querious Georges to ccp central and query what is going on, please CSMmmm ?